Top 10k strings from ZX-Review 1995.03 (1995)(Inforkom)(ru).fdi
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [FDI] (TOSEC-v2006-06-06) /
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291 117 94 C 73 - 47 30 0 30 30 29 28 26 26 25 23 . 23 22 0 21 . 21 20 19 19 18 . 18 . 16 . 16 . 16 15 . 15 . 15 14 . 14 . 13 0 13 . 13 , 13 12 UUUUUUUUUUUUUUUUUUU 12 0 12 12 11 0 11 . 11 . 10 ;****************** 10 0 10 . 10 . 10 . 10 . 10 . 10 ; 9 ;******************* 9 0 9 0 9 9 8 0 8 . 8 . 8 ----- 7 0 7 ........... 7 . 6 0 6 0 6 0 6 0 6 0 6 . 6 T R - D O S 6 * * * 5 p$p$p$p$pHpHpHpHplplplp 5 : 5 0 5 0 5 . 5 . 5 ATM-TURBO-2 5 ********************************* 4 perewod9~isel9iz9 4 ? (1...6) 4 : 4 : 4 : 4 2Scorpion ZS 256 4 208,208,208,208 4 11,11,11,11 4 0 4 ."; USING "00";D2;" 4 , 1995. 4 , 4 , 4 ). 4 - 0 4 4 3 UUUUUUUUUUU 3 FFFFFFFFFFFFFFFFFFFF 3 ? 3 ;********************** 3 ; 3 : 3 : 3 : 3 : 3 : 3 : 3 0 3 0 3 0 3 0 3 0 3 . 3 . 3 . 3 -94, N6, 3 - ********************************* 3 - 3 ): 3 ). 3 ). 3 ". 3 ". 3 "). 3 "" "" 3 +5 temp 3 +1 perm 3 USING "00";D2;" 3 ; USING "00";D2;" 3 ********************************* 3 - 3 2 ~astx9fajla9 2 zapisatx9sektor 2 zapisatx9dorovku 2 vp$p$p$p$pHpHpHpHplplplp 2 s~itatx9dorovku 2 stro~n=9bukwy 2 sistemnoj9dorovke 2 sektorow>> 2 podtwerdite9 2 perezapisatx 2 p@p@p@p@p@p@p@p 2 nowye_dorovka 2 najti9fajl 2 hhhhhhhhhhho` 2 g$="Step": 2 g$="Cursor": 2 _zamena9diska 2 _wwod9komand 2 _wozwrat9w9 2 _stranica9wpered 2 _stranica9nazad 2 _perekl`~enie9zagl= 2 _perekl`~enie9revimow9 2 _informaciq 2 ^islo9NE9bolx{e 2 Zapustitx9fajl 2 Zapisatx9izmeneniq 2 Zapisatx9dorovku 2 Zapisatx99sektor 2 Wyjti9iz9procedury 2 Wy9uwereny9 2 Wstawxte99prinima`}ij9dis 2 Wstawxte99kopiruemyj99dis 2 Vp$p$p$p$pHpHpHpHplplplp 2 S~itatx99dorovku 2 Swobodno>>>>> 2 Stertyh>>>>>>>> 2 Steretx9mark 2 S=_Peterburg 2 Perwaq9swobodnaq9dorovka>> 2 Pereme}enie9kursora_klawi{ami9kursora 2 Pereimenowat 2 POCMOTP KAPTOTEK 2 Ob?em9fajla9iz 2 O9[9I9B9K9 2 Nowaq9mask 2 Nesankcionirowannaq99kopi 2 Ne9TOT9disk99 2 Na~alo_dor= 2 Na9diske9NET9takogo9fajla 2 Mnogo9sektoro 2 Mnogo9fajlo 2 Mark=9fajlow 2 Kopirowatx9s9 2 Kontrolx9diskow9 2 Konec9_dor= 2 Fajlow>>>>>>>>> 2 Fajlow>>>>> 2 Fajl99su}estwuet 2 Dlina9999fajla>> 2 Disk-Doctor 2 CONVER Comander 2 Adres9zagruzki>> 2 @=Kowalewskij 2 ? 2 ? 2 ? 2 ? 2 ? 2 ;-------------------- 2 ;************************ 2 ;*********************** 2 ;***************** 2 ;"sprAjtoB" 2 ;"formAtE rEdAktorA" 2 : 2 : 2 : 2 : 2 : 2 : 2 : 2 : 2 : 2 9zapisatx99katalog 2 9stertyh>>> 2 9prerwatx9operaci 2 9ignorirowatx9fajl 2 9Konec9programmy9 2 9@=Kowalewskij 2 999swobodnoj9zone 2 6p$p$p$p$pHpHpHpHplplplp 2 2WORLD CHAMPION 2 2TRACK KEEPER 2 2Scorpion ZS 2 2MULTI-PLAYER SOCCER MANAGER 2 2MAGIC-SEARCHER 2 2BURRY McCUIGAN 2 256128 48: 2 22,12,8,148,149 2 22,11,8,146,147 2 22,10,8,17,2,16,7 2 0. 2 0 1. 2 0 2 0 2 0 2 0 2 0 2 0 2 .2. 2 .1. 2 ."; USING "00";D2;"' 2 . 2 . 2 . 2 . 2 . 2 . 2 . 2 -94, N4, 2 -3. 2 - HALT 2 - * * * 2 - OUT (C),A 2 - 2 - 2 ,22528+256 2 ,16384+2048 2 ,," 3A 2 , 2 ++++++++++ 2 *REFLECTION 2 ). 2 ). 2 ). 2 ). 2 ) 2 'True Vid.' 2 'Inv. Vid.' 2 'Graphics' 2 'Caps Losk' 2 #"a\"c\"e\! 2 "S\"K\"U\#"Y\ 2 ". 2 ". 2 ". 2 ". 2 """""""""""""""""""" 2 " 2 " 2 " 2 " 2 " 2 ZX-Spectrum 2 TR-DOS, 2 'ZX-SPECTRUM' 2 #FFFD (65533). 2 "ATM-TURBO-2" 2 TRACK KEEPER 2 TR-DOS 2 HEX'e), 2 HEN RETURN : CONTINUE 2 (FLD2 - 2 Executes : #9C40 (40000) 2 Executes : #9C40 (40000) 2 Original idea........50% 2 Coding...............50% 2 EX AF,AF' 2 DEC D 2 ... ... 2 LD BC,#FFFD 2 ; 2 2 2 2 2 1 }e smotrite (i slu{ae 1 ||xxttppllhhdd`` 1 |ksta klassaq 1 |<<D8xDDDDD< 1 zywa` dalx}e: w |tom izwra{ 1 zy=zy+y(s): 1 zx=zx+x(s): 1 za malym - k 1 zApisAtx sprAjty" 1 zApisAtx fAjl B" 1 zAgruzitx fAjl B" 1 zAdAniE oknA. pri udEr-" 1 yy=yx-zy*w(n): 1 yxvVe#&@%A 1 yx=y-zy*y(v0): 1 yx=y-zy*(y(v0)+y(u8)): 1 yx=(a2*n+s*a3)*n+a1: 1 yx=(a1*n-s*a3)*n+a2 1 yr=(yy-y)* 1 y=yx-y(u9) 1 y=k+y-y(u9): 1 y+b<(yp-py+b)*d 1 y*Gj"bj:Zj2dj:[j2ej 1 xy=x+zx*x(v0): 1 xy=x+zx*(x(v0)+x(u8)): 1 xx=xy+zx*v(n): 1 xx=xx+k*i: 1 xx=xx+(n=u8): 1 xr=(xx-x)* 1 xco txmy ', qwlq`}u` 1 x=xy+x(u9): 1 x=j+x+x(u9): 1 x= y= D 1 x+(xp-px+b)*c>w3 1 x(t)+a7-b: 1 x$=g$+",y": 1 x$=g$+",x": 1 x$=g$+",r": 1 x$=g$+",l": 1 x$="no. of pixels": 1 x$="no. of chars": 1 x$="new attr": 1 x$="change": 1 x$="Vert. Radius": 1 x$="Turn Angle": 1 x$="Start Angle": 1 x$="Space": 1 x$="Rotation": 1 x$="Radius": 1 x$="Pic No.": 1 x$="Pic Mode (p,a,c or d)": 1 x$="No. to save": 1 x$="Mark": 1 x$="Horiz. Radius": 1 x$="Arc Angle": 1 ww=yx*a1-xy*a3: 1 ww=-i*r-j: 1 ww-a1/u8+j: 1 written in TASM, ofcoz). 1 wgfVUDDDCDDTUffvw 1 w1+" saved": 1 w1+" is the wrong type": 1 w$(z)=" ": 1 w$(a)=" ": 1 w |tojpr@r 1 vv=xy*a2-yx*a3: 1 v9,u6;k$(en): 1 v8,v1;bx;","; 1 v4,u5;k$(ed); 1 v4,n0;q$(b+ 1 v3,w0;q$(u9+k); 1 v3,v8;"r,l =";r;",";l; 1 v3,s;"I P B F "; 1 v3,n0;k$(s- 1 v2,v0;"COLOUR"; 1 v2,u6;x;",";y; 1 v1,v3;"0. Main Menu": 1 v1+s*i,v3;i;". Load ";l$(i): 1 v0,v5;"SAVE"; 1 v0,v5;"LOAD": 1 v0,m4;j$(p*p1+b); 1 v(n),w(n): 1 ustAnoBkA zAdErvki" 1 ustAnoBkA proiz-" 1 ustAnoBkA poslEdo-" 1 ustAnoBkA fonA" 1 udAlitx sprAjt" 1 u&u2u"u4ypi| 1 tut nedawno poqwilasx odna 1 tLOOKBOOTB 1 t,v3;"1. ";a$; 1 t,u6;ss;",";tt; 1 stErEtx sprAjt" 1 slEduqwij sprAjt" 1 skroll kuda- 1 screen window 1 s,m4;j$(p*p1+b); 1 rolling sprAjtA" 1 rolling oknA" 1 rEvim rEdAKtorA" 1 rAbotA s sprAjtom" 1 rAbotA s oknAmi" 1 rAbotA s fAjlAmi" 1 r=r-x(v2)* 1 r r r6r&x:r8r r`rfr 1 qswodk.txC 1 qsa`}aq. o 1 q zakolebal 1 q wse e{e demiurg ASH i wy0 1 proisXodit" 1 programmistP# 1 problema w tom,! 1 priwetstwu 1 primEhAnia:": 1 prEdyduwij sprAjt" 1 pppppppppp 1 pozwonitx psihiat 1 pokAzAtx sprAjt s mAskoj" 1 pokAz sprAjtA" 1 pod uglom ply 1 pe^atlenie ^to ot 1 pNpNp`p`prprpJ 1 p0p0q(p@q8 1 p,a,c or d 1 p*p3p<pH@Q 1 p*p0p<pHpN 1 p(p(pPp(pPpPpxpPpxpxp 1 p$p,p8p@@L 1 p p(p8p@pHpPp`phpppxp 1 p (0xp5p=pMpUp] e 1 ottuda ws` skanirowannu` IBM' 1 otrAvEniE OknA" 1 otrAvEniE Bokrug gori-" 1 otmEnA izmEnEnij" 1 osnoBnoE mEnq": 1 okonhAniE" 1 o2]j2^j2aj2`j<2 1 o,m3;y;" " 1 o,a;j$(p*p1+b);" ";x;" "; 1 o rEdAktorE" 1 nyE punkty poslE zAdAnia oknA" 1 nameless*Gj 1 nameless 1 na SPACE#% 1 n=s*a1+s*a3+m: 1 n0,v8;"step=";aa;",";bb; 1 n0,v3;"2. ";: 1 n+b,v5;x(n); 1 n+b,v5;x(n): 1 n+b,v5;d$; 1 n+b,u5;y(n): 1 n+b,m3;e$; 1 my tAkvE movEm sdElAtx dla BAs " 1 mulxtiplikAcia" 1 mjgda^[XUROMJGDA?<9742/-+(&$" 1 migAniE (Bkl/Bykl)" 1 majka kalinina, to 1 m4+"0123": 1 m3,v6;n;","; 1 m3,v6;"colour": 1 m3,v3;"3. ";b$ 1 m3,n0;q$(v0+ 1 m10.tx C 1 m+" characters": 1 m 'LORD OF THE RINGS' BY TOLKIEN. knig 1 lu~}e ih. VA 1 lenxkaq, ~umuru 1 left rightup down whole 1 l=x(t)+a7-b: 1 l=x(t)+a7-b 1 l=o(s*z+r+u8+ 1 l,r,u or d 1 kopiroBAniE sprAjtA" 1 kopiroBAniE OknA" 1 klABiwi uprABlEnia" 1 kAtAlog diskA" 1 k=d*d/c/c-b: 1 k+xx+yy+xy+c+yx+h+oc+d+i+j+m+l=n: 1 izmEnEniE rEvimA" 1 ispolxzowanP1 1 iniciAlizAcia" 1 iniciAlizAcia movEt proizBoditx-" 1 informaciq dl 1 inBErsia sprAjtA" 1 inBErsia oknA" 1 imq kotoroj 1 i$=g$+" ": 1 i$="Please try and save it again": 1 i$="Please try again": 1 i$="Please rewind the tape to verify": 1 i$="Maximum "+ 1 i$="Invert 1 i$="Do you wish to overwrite ( 1 h09.tx C 1 h$=h$+","+u$(n+b): 1 h$=h$+" ("+ 1 h$=c$+" has not been verified": 1 h$="window/screen 1 h$="print string": 1 h$="filename": 1 h$="Store is being used for "+l$(m): 1 h$="Enter "+h$: 1 h$="Currently": 1 h$="Completed": 1 graphics software 1 grafiku i muzy 1 goworim o muzyke0B 1 g$=g$+l$(n): 1 g$="block size": 1 g$="Swap Colour": 1 g$="Set Print": 1 g$="Set Colour": 1 g$="Set "+g$: 1 g$="Scroll" 1 g$="Scroll Attr": 1 g$="Save " 1 g$="Reverse": 1 g$="Print block": 1 g$="Pic No.": 1 g$="Pic Mode": 1 g$="Merge": 1 g$="Mark/Space": 1 g$="Magcopy": 1 g$="Load ": 1 g$="Last Plot": 1 g$="Ellipse": 1 g$="Delete ": 1 g$="Cover": 1 g$="Coords. "+ 1 g$="Circle": 1 g$="Change Colour": 1 g$="Brush": 1 fReimport ZX AS 1 eras=eras-1 1 eras=eras-(a$(i,1 1 eras=eras+(a$(i,1 1 ee, A SAM teper 1 ece on kru 1 demiurg ASH 1 d=yp-py+b: 1 d.16 kw.73%q 1 cBEt hErnil" 1 cBEt fonA" 1 c>(w3-x)/t 1 c=xp-px+b: 1 boot BU(U() 1 blagodar`Q 1 b08-3.tx C 1 b,n0;"mode:";j$(p+b); 1 b,a;d$;d$;d$: 1 b*&]"-a!/a"&]> 1 b$=b$+"n)" 1 arkostx (Bkl/Bykl)" 1 a=a+s*(k-1 1 a3=vv*ww*k: 1 a2=ww*ww*k+b: 1 a1=vv*vv*k+b: 1 a,v6;j$(p+b); 1 a,a;" ";d$;d$; 1 a$=s$(s)+t$(n): 1 a$=g$+" too thin": 1 a$=a$+" too big": 1 a$=a$+" stored": 1 a$=a$+" copied": 1 a$=a$+" "+ 1 a$="top right" 1 a$="no room" 1 a$="lower left": 1 a$="copy "+s$(s): 1 a$="01234": 1 a$="0123"+ 1 a$(x)=a$(y): 1 a$(x)=a$(y) 1 a teperx q budu goworitx bez 1 ``ddhhllppttxx|| 1 \08-2.tx C 1 Yp$p$p$p$pHpHpHpHplplplp 1 Y. NOT BAD,YEAH! ) 1 X OR CS+X=DIR SHOW 1 WOULD ONLY 1 WINDOW MENU": 1 WINDIoW.... 1 WDO YOU REALLY 1 WANT TO QUIT? 1 W AND R WORKS WITH CURRENT 1 VIEW......... 1 V 3.02R 512K 1 V 3.02R 128K 1 TRACK KEEPER, 1 TOP (wpro~em esli ubra 1 TO VELSOFT AND JMS!_H 1 TI-CHRIST,! 1 THE S P R I T E M E N T 1 THE FUCKINGSA 1 THANKS TA/ 1 TEN BY ME, 1 TAPE ERROR 1 T","K-KOCM L- 1 Size Y :000 1 Size X :000 1 Set values 1 Set device 1 Scale Inc. 1 Sam 10.96 $ 1 SURE DELETE? 1 STUDIO COMPILER 1 SS+W <> - 1 SS+Q <= - 1 SS+I - 1 SS+Enter - 1 SS+E >= - 1 SPRITEMENT 4.3 BY VAG 04.07.93 FILE: T: S: A: (V)IEW(X)CAT(B)ACK(N)EW(SSF)EDIT(W)RITE(R)EAD(S)AVE(L)OAD(12)<-> 1 SPRITE..... 1 SPRITE MENU": 1 SPRITE EDITOR v2.1 1 SPRITE EDITOR V2.1 1 SOUND TRACKER COMPILATION OF POW 1 SNIPER RIFLE 1 SM'a. WARNING!! 1 SET VALUES 1 SET DEVICE.. 1 SET DELAY.... 1 SAVE FILE: 1 SAVE FILE... 1 SAVE DATA... 1 SA software productions : 1 S.T.PRO 1996 COMPILATION OF SANDMAN BY DEMIURG 1 S PART YOU MAY SEE SC 1 S 'MANOWAR', 1 S & MUSIC W 1 Rotation = 1 Rot. Inc. = 1 Reset 1 to 8 1 Reset 0 to 9 1 ROCKET LAUNCHER 1 ROCKET 1 RIFLE CLIP 1 RESTORES THE DISK 1 RE-READ TEXT 1 QWERTPOIUYASDFG 1 QUIT....... 1 QAOPSPC/KEMPSTON 1 QAOP,SP ili kEMPSTON 1 Press no. of option 1 Picture ElementsUDGs Screen g 1 Picture no.= 1 P\=]Z(boot BU(U() 1 PROGRAMMED DRAW PARAMETERS 1 PRINTADD COMM DIFF 1 PRINT DECIMAL 1 PRESS ANY KEY": 1 PRESS A KEY 1 POBKA -4": 1 PISTOL CLIP 1 PIDERGROUP), 1 PARTS OF SPRITEMENT: 1 PAMM B KAPTOTEKE ";n: 1 [email protected] 1 OhistkA OknA": 1 Official distributer 1 OVERWRITE ? 1 OTHOCTb n/216d. n=";q: 1 OOM-METAL GROUP. YOU MU 1 OHOK(OT 3 1 OFF ON TO FROM UNSETSET 1 OF SCREEN (UPPER 16 LINES). 1 O HOMEPA?";N1 1 O CTPOK B CTPAH 1 Normal order 1 NORMAL ORDER. 1 NO GRAPHICS 1 NENTER TO RETURN 1 N08-1.tx C 1 Master Assembler v1.0 for 128k Speccy only! 1 MY PROGS (1-3), 1 MUSIC-MACKER! 1 MULTI-PLAYER SOCCER MANAGER, 1 MPEX ALBUM (6).MUSIC WHICH 1 MOVE SPEEDS : 1 MNB!@#$%_)('& 1 MAY SEE EXCEPTIONAL EFFECT. 1 MAX IWAMOs! 1 MARSEC PISTOL 1 MARSEC GUN CLIP 1 MARSEC AUTO GUN 1 MAGIC-SEARCHER, 1 M4000 GUN CLIP 1 M4000 AUTO GUN 1 M$="3563568568:68:;8:;8:68563525" 1 LOAD FILE... 1 LISTEN IT. 1 LINE:0000 COL:00 F:L TEXT:0000/FFFF BUF:0000/4000 FILE:........ 1 LEONARDO error trap. 1 L50 LAS-PACK 1 L-50 LASER GUN 1 L AND S WORK WITH FILES. 1 Initialize 1 IS IMPOSSIBLE 1 IS IMPOSSIBLE 1 INSERT DISK 1 INITIALIZE. 1 INITIALIZE mENU": 1 INITIALIZE 1 IN HIS PART 1 ICOLOR PICS & BORDER AY-INDICATOR. 1 I LOVE MY DU 1 HTEP -6" : 1 HEAVY LASER 1 HEAVY LAS-PACK 1 HEAR WROTE 1 HCIAQK!=9N;"( 1 HAVE BEEN PROTECT 1 GREETING FROM HELL ! THAT'S AGAIN DEMIURGE ASH WITH MULT 1 GOLDEN DISK 1 GGGGGGGGGGFF 1 GGGGFFFFFF 1 GENTLEMENq 1 Figure table 1 FUCK YOUDOIN' HERE, SHITMAN? 1 FRIEND: DYA 1 FILE....... 1 FILE MENU": 1 FILE ABSENT 1 FIGURE TABLE 1 FFFFFFFFFF 1 F07.tx C 1 Esli zAintErEsoBAlisx,to zBonitE" 1 Edit sprite:000 Quantity:000 1 Edit order 1 EXECUTE...... 1 ENTER continue : SPACE abort 1 ENTER FILE NAME : 1 EDIT ORDER... 1 E -2" 1 Draw table 1 Deznya by Dyad 1 DISKEDMAX IWAMOTO 1 DISK HEAD POSITION. 1 DISK ABSENT 1 DISK ERROR 1 DESTOY, POSSIBLY? 1 DEMIURGE ASH 1 DELIRIUM: R!B 1 DELAY(1-15): 1 DEFW - DW; DEFS - DS. 1 DEATH-METAL 1 DDD<D|D@pDD 1 DAGGER 1 D=92@up3@3 1 D<D<DDDDD<< 1 D8H8<8H8DDD 1 D-distchor 1 Created by 1 Coords. to 1 CURSOR PLOT UNPLOT INVERT PICTUREMAGCOPYFIGURE COLOUR PRINT COLCOPYMAGCOPY 1 CS+L & CS+S SAVES/LOADS TWO PART 1 CS+9 GRAPH - 1 CS+8 ===> - 1 CS+7 || - 1 CS+6 \/ - 1 CS+5 <=== - 1 CS+4 I.VIDEO - 1 CS+3 T.VIDEO - 1 CS+2 C.LOCK - 1 CS+1 EIDT - 1 CS+0 DELETE - 1 CREDITS : 1 CREATED BY FDI" 1 CKA -8": 1 CKA -9" 1 CK HOMEP ";h$: 1 CK -7": 1 CATALOGUE... 1 Bybor nAkopitEla" 1 BstABitx sprAjt" 1 Brush mode= 1 Background 1 BURRY McCUIGAN WORLD CHAMPION 09.txt 90 1 BDDDD@DDHDD 1 BACKGROUND... 1 B8x<D8x8D<< 1 B mEnq rAbotAET kAk 1 AUTHOR MR.VAG THANKS FOR USING 1 ATb?(0-HET)" 1 AP50 GRENADE 1 ANIMATION.. 1 ANIMATION MENU": 1 AND PRESS A KEY 1 AND LEFT<->RIGHT MOVING. 1 ABOUT...... 1 A B-ABTO","C-C 1 ?) 1 ?!) DELIRIUM MULTIDEM@p 1 ? / Yes,No /";: 1 ? (1...6) 1 ? (1...6) 1 ? 16 1 ? MASTER 1 ? SNAKE). 1 ? "T"? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 =06.tx C 1 =";',D1;" 1 <x8888D8DDDDDDD>~< 1 <T<xTDDDD><<< 1 <T8xTrDDDDDDDDDDD< 1 <NONE> 1 <B|T|DDDD8 1 <<DDD<<xx(8| 1 <<D8xDDDDDDDDDD<< 1 ;j$(bd+s,b): 1 ;Y1 5540 FILL INK 2;128,88 1 ;================ 1 ;=============== 1 ;--------------- 1 ;******************** 1 ;* bit 0- Save 1=Yes 1 ;* BIG FONT (Ballbr.2) * 1 ;* #3D13 EMMULATION 1 ;"~PROGRAMS BANK~ v9.4"; 1 ;"zontAlxnoj ili BErti-" 1 ;"tElxnosti prokrutki" 1 ;"kursorom nA linzE i B mEnq" 1 ;"kAlxnoj osi" 1 ;"izmEnEniE rAzmEroB oknA" 1 ;"INSERT PAPER 1 ;"File ~bank~ not found": 1 ;"CURSOR"; 1 ;"CORRECTED BY"; 1 ;"C 19-00 do 21-00" 1 ;"BOlxnoj poslEdoBA-" 1 ;"BCTABbTE 1 ;"BAtElxnoj prokrutki" 1 ;"(mAskA/sprAjt)" 1 ;"(Bykl/poln/wAXm)" 1 ; 00060 LD I,A 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 :djT_:ej=G 1 :SPRITE EDITOR v2.1 1 :HZH[H\H?^%]V 1 :";D1;" 3540 LET Z=24.07*X/(24.07+X-Y) 1 :" 3300 IF K>24 THEN LET K=K-24 1 :" ELEM1: PROC ELEM2 1 :" 1 :" 1 : SPRITESGEN * * * 1 : POKE b,c. 1 : Kempston, Sinc- 1 : Kempston, Sincla- 1 : HP (Hard Point) v 1.0 1 : Gard, Marakith, Xajo- Tower of Doom, 1 : COLOR LINES 1 : 1992 1 : 15-16-1-2-3-4...12-13-14 1 : 13-14-15-16-1-2...11-12 1 : 121019, 1 : 12 1 : 1.03.95. 1 : 1-2-3-4-5...13-14-15-16 1 : ... POKE 50002,U ... 1 : ... POKE 50001,U ... 1 : #BFFD (49149) R6 1 : "FOR LOSW" 1 : ";FAZ: *RD+0.5 1 : THROW WY- 1 : THE VINDICATOR! " 1 : S.S.RAT 1 : R1=1; R4=3; R5=1; XOR A 1 : NUM_P, 1 : LD A,#02 1 : IN #1F = 0, 1 : Dendy, SEGA, SEGA-Megadrive-2, SEGA-CD, Nintendo, Su- 1 : DROP HEX, TAKE HEX, 1 : DEEP BOWL, IDENTIFY 1 : CTRL+ 1 : ADVENTURELAND, INSIDE 1 : 397-29-17 1 : "FLAT 50, MESSIR", 1 : RAMSAVE/RAMLOAD ( 1 : LD HL,16384 1 : LD A,2 1 : Gorgrath, Korkith, 1 : DEFB - DB; 1 : "I craced. I 1 : LD A,#5B 1 : Doom. 1 : " 1 : 00040 LD DE,#8001 1 : (C) 1 : SRL (HL). 1 : 15 IF y$="a" THEN LET n=n-1 1 : 00270 RRCA 1 : 00080 CP 0 1 : SE. 1 : " 1 : * * * 1 : HBOX, SCRAP OF PAPER ( 1 : Length : #004A (00074) 1 : Start of object: #9C59 (40025) 1 : STORE SYSTEM"'"TRACK AND PRESS A 1 : CS+SPACE - 1 : LD HL,#4000 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 9{~2gz#~2u 1 9is a professional 1 98,64,50,0 1 9. 1 9,5,4,2,2,1,0,0 1 9, 3. 1 9 9 9 8 7 5 2 1 9 9 8 8 6 4 2 1 88DT8x8xDDDDD< 1 81,81,144,0 1 8 8 8 8 6 4 2 1 7!?l"%!`=9 1 7 7 7 7 5 3 2 1 7 7 7 6 4 3 1 1 67,64,127,0 1 64,128,0,0 1 6 6 6 6 4 2 1 1 6 6 6 5 3 2 1 1 6 6 6 4 2 2 - 1 6 5 5 3 2 2 - 1 58,10,178,0 1 5544322100/..-,, 1 5 CHANGING ALGORITHM OF MOVEMENT 1 5 4 4 3 2 1 - 1 46000;2300 1 4-5) AND A COV 1 4- DosVer 1=5.03 * 1 4 4 3 3 2 - - 1 4 4 3 2 1 - - 1 33,33,17,17,8 1 32,21,0,#FF 1 32,159,160,161,#FF 1 3.znAhEnia pEriodA ABtopoBtorA i" 1 3.VIEWER V 1 3.SS+LEFT/RIGHT 1 3. Load graphics 1 3 3 3 2 - - - 1 3 3 3 1 - - - 1 3 3 2 - - - - 1 3 3 1 - - - - 1 3 2 - - - - - 1 3 1 2TEMPLE OF TER- 1 2Summoning 1 2STIFFLIP & Co 1. 1 2SPIDERMAN 1 2SPECTROFON 1 2RIGELS REVENGE: 1 2Protection 1 2Necromantic 1 2Magic: The Gathering. 1 2MESSAGE FROM ANDROMEDA. 1 2LORDS OF MID- 1 2LASER SQUAD. 1 2Kempston-mouse 1 2Kempston-Mouse 1 2Kempston-Mou- 1 2Kempston- 1 2Honey Commander 1 2Hit Points 1 2HUNCHBACK 1 2HAMPSTEAD 1 2FWORD FOR 1 2Elemental 1 2EMERALD ISLE. 1 2Divination 1 2BORED OF THE RINGS 1 2AFTERSHOCK 1 2ADVENTURELAND 1 2ADVENTURE- 1 255,255,192,223 1 255,0,255,255 1 254,2,194,250 1 252,2,130,132 1 251,3,255,255 1 223,192,255,255 1 22,7,13,16,1,17,7 1 22,20,1,16,6,17,0 1 213,85,88,0 1 210.3.9 GUARDIAN 1 210.3.8 ELEMENTAL 1 210.3.7 DIVINATION 1 210.3.6.CREATION 1 210.3.5.COMBAT 1 210.3.4.CHARM 1 210.3.3 ASTRAL 1 210.3.2 ANIMAL 1 210.3.16 WEATHER 1 210.3.15 SUN 1 210.3.14 SUMMONING 1 210.3.13 PROTECTION 1 210.3.12 PLANT 1 210.3.11 NECROMANTIC 1 210.3.10 HEALING 1 210.3.1 ALL 1 204,168,166,0 1 201,81,145,0 1 2.FIRE+UP/DOWN 1 2.EDITOR SS+FIRE 1 2.10.95. 1 2. Save graphics 1 2- ErCod 1=ReOnly* 1 2(C) ALANSOFT, 1995. 1 2(812) 524-16-53 1 2(812) 172-69-94 1 2(812) 130-19-95 1 2"ZX-FORUM-III" 1 2" T R I C K S " 1 2 1 - - - - - 1 2 - - - - - - 1 1ZX-Spectrum 1 1Spectrum & TR-DOS 1 1SEARCHER. 1 1ROCK STAR 1 1MULTI-PLAYER SOCCER MANAGER, 1 1LD (0),BC 1 1AY-3-8910/12. 1 1996 KOVROV CITY 1 1993 MOSCOW": 1 194,2,254,0 1 170,170,146,0 1 17,33,163,0 1 162,163,164,#FF 1 1600/1610 1 154,155,156,157 1 150,151,152,153 1 15. 1 15. 1 148,21,1,16,1,17,0 1 147,21,1,16,1,17,0 1 144,160,32,64 1 144,144,80,0 1 1350-380, 1 132,136,136,16 1 127,64,67,95 1 1234509876qwertpoiuyasdfg 1 100710 LD E,0 1 100700 LD A,A 1 100680 LD (0),BC 1 100670 LD (0),BC 1 100620 RL A 1 100610 RL A 1 100560 LD A,0 1 100550 LD D,(HL) 1 100540 LD DE,0 1 100490 LD (0),BC 1 100480 LD A,A 1 100470 LD A,A 1 100303 NOP 1 100302 NOP 1 100301 RLA 1 100290 LD A,A 1 100280 LD A,A 1 100270 LD (DE),A 1 100260 LD DE,0 1 100220 LD A,0 1 10). 1. 1 1.kopiroBAniE sprAjtA B mAsku" 1 1.UP/DOWN 1 1.PICTURE OUT 1 1. Create graphics 1 1- First char 1 1(WIRELESS). 1 1(Adventure Games) 1 1 AND 2 MOVE SPRITE <> 1 1 2 3 4 5 6* 7** 1 1 - - - - - - 1 1 1 1 1 0? 1 0: RINGMASTER 1 0: 1 032 1 023624,0: CLS 00160 JR NZ,LP2 1 022 1 021 1 020 1 007 1 0. 1 0. 1 0. 1 0. 1 0. 1 0,2,165,81 1 0,192,164,170 1 0,144,80,89 1 0,128,27,42 1 0,128,213,153 1 0,11,9,145 1 0,1,149,89 1 0,0,18,171 1 0, 300012, 1 0 PCX\zx-3-95.pcx # 1 0 PCX\well.pcx , +32^ # 1 0 PCX\training.pcx , +16^ # 1 0 PCX\tavern.pcx , +10^ # 1 0 PCX\statuya.pcx , +8^ # 1 0 PCX\sound2.pcx 1 0 PCX\sound1.pcx 1 0 PCX\school.pcx -8^, +14^ 1 0 PCX\moonecl.pcx 1 0 PCX\hardwar8.pcx , +8^ 1 0 PCX\hardwar7.pcx , +8^ 1 0 PCX\hardwar6.pcx , 1 0 PCX\hardwar5.pcx , +8^ 1 0 PCX\hardwar4.pcx , +8^ 1 0 PCX\hardwar3.pcx , +5^ 1 0 PCX\hardwar2.pcx , +8^ 1 0 PCX\hardwar1.pcx , +8^ 1 0 PCX\hardwar0.pcx 1 0 PCX\guard.pcx # 1 0 PCX\fountain.pcx , +36^ # 1 0 PCX\forum.pcx +5^, +2^ 1 0 PCX\etude.pcx +4^, +10^ 1 0 PCX\crossr.pcx , +18^ 1 0 PCX\atm2.pcx 1 0 PCX\atm1.pcx 1 0 PCX\altar.pcx # 1 0 United Group), 1 0 SHIELD), 1 0 CORD TO PINNACLE, KILL WYVERN. 1 0 BOTTLE). 1 0 9C88: 9C 1F 1F 1F 1F C9 00 00 :05 1 0 9C80: 00 C9 3C 32 8E 9C 3A 8F :46 1 0 9C78: 8E 9C 3A 8F 9C 17 17 00 :D1 1 0 9C70: 8E 9C FE 00 28 0C AF 32 :49 1 0 9C68: B3 20 E2 C9 32 8F 9C 3A :19 1 0 9C60: 1B 23 0B 78 B1 20 EE 7A :F6 1 0 40 - 1 0 (INTRICATELLY DECORATED POTION 1 0 (CRUCIFIX), 1 0 RCM: PROC TIMEM: PROC PRFAZ: PRO 1 0 EP .3,11: PROC FAZ: PROC MEMFAZ: 1 0 C SUNDAWN: BEEP .5,7: PRINT #0; 1 0 C OPTION 1 0 1220 LET GR=PI/180 1 0 1210 LET RD=10 1 0 1200 DEF PROC CONST: REM 1 0 1160 PROC SUN: PROC TIMESUN: PRO 1 0 1150 PROC SUN: PROC TIMESUN: BE 1 0 1140 PROC ECLIP: PROC OPTION 1 0 1130 DATA " 1 0 1120 DATA " 1 0 PROC COORDM: PROC MCONV: PROC P 1 0 Executes : #9C40 (40000) 1 0 Doomdark 1 0 3. 1 0 2. 1 0 00490 RET 1 0 00480 JR NZ,L3 1 0 00470 DEC A 1 0 00460 L3 INC D 1 0 00450 RET Z 1 0 00440 AND 7 1 0 00430 LD A,B 1 0 00280 RST 16 1 0 00270 END LD A,32 1 0 00190 HALT 1 0 00180 HALT 1 0 00120 INC HL 1 0 00110 INC DE 1 0 00100 LD (DE),A 1 0 00010 ORG 30000 1 0 - 1 0 (C) 1 0 00290 RET 1 0 00025 LDIR 1 0 00024 LD BC,767 1 0 00023 LD (HL),7 1 0 00022 LD DE,22529 1 0 00021 LD HL,22528 1 0 - 1 0 9C90: FE CB 47 20 F8 21 00 40 :B5 1 0 9C60: 12 7F 7F 05 28 1D 04 70 :CA 1 0 INK 3;K$: PAUSE 0: PROC OPTION 1 0 30. Transmute Metal to Wood (7) 1 0 ( 1 0 9C88: 00 00 56 18 C1 3E BF DB :2B 1 0 3. Animate Dead (3) 1 0 20. Conjure Fire Elemental (6) 1 0 9C70: 7F DB FE CB 47 FB C8 18 :51 1 0 9C58: AF 13 B9 28 16 11 00 00 :BE 1 0 9C50: CB 77 28 04 AF 3D 18 02 :60 1 0 3. Call Lightning (3) 1 0 00830 LD A,E 1 0 LD HL,#4000 1 0 LD DE,(#5CEB) 1 0 LD C,#08 1 0 LD B,#1B 1 0 9. Protection from Fire (3) 1 0 ( 1 0 6. Animal Summoning II (5) 1 0 1230 LET LATIT=56 1 0 00820 CP C 1 0 CALL #3D13 1 0 00850 KEY LD A,#BF 1 0 00840 JR NZ,ZAGR 1 0 LD C,#05 1 0 00200 HALT 1 0 00130 DEC BC 1 0 10 1 0 3. 1 0 57 1 0 91 1 0 49 1 0 38 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 /05.tx C 1 .GMT" 1980 DEF PROC PRFAZ 1 .=192 5600 LET PR=KC*I: LET KCPRI=88+Y 1 .7. 1 .60 1 .6. 1 .6). 1 .6). 1 .5. 1 .47-49). 1 .4. 1 .4). 1 .3. 1 .3. 1 .3); 1 .27. 1 .26). 1 .26). 1 .2. 1 .2. 1 .1. 1 .1. 1 .1). 1 .........700 1 ..................64 1 ..................10 1 ...................9000 1 .....................1023 1 .................................... 1 ............... 1 ............ 1 ...". 1 ..." 4140 LET A1M=MALF1-D2: LET A2M=M 1 ..." 2430 DEF PROC SUN: REM 1 ..." 1 ... 1 .); 1 .). 1 .). 1 .). 1 .). 1 .) 1 .) 1 ."; USING "00";D2;" 1 ."; USING "00";D2 1 ."; USI 3550 END PROC 1 ."; WR*GR) 1 ."; 3260 LET E=(ACS (-TAN (LATIT*GR) 1 ." AT 13,5; INK 6;" 1 ." 3310 END PROC 1 ." 3240 END PROC 1 ." 1: PAUSE 0: PROC OPTION 1 ." 4800 DEF PROC ELEM1: REM 1 ." 3250 DEF PROC GSTGMT: REM 1 ." 4970 IF ECW>0.05 AND ECW<=2 THEN 1 ." 4830 LET FD=SIN (WR*GR)*COS (IMO 1 ." *TAN (X*GR)))/GR/15 1 ." 5450 PRINT #0;AT 1,1; INK 4;" 1 ." 3560 DEF PROC STMOON: REM 1 ." 1 ." 1 ." 1 ." 1 ." 1 ." 1 ." 1 ." 1 . poslE zAprAwiBA-" 1 . ostAlx-" 1 . Y 1 . X 1 . D1 - 555 1 . CLIMB UP - 1 . 524-16-53, 248-47-69. 1 . 43-31-09 1 . 2). 1 . 18: KIDSON SOFT GROUP 1 . 14-00-73. 1 . PIC1650. 1 . DOWN - 1 . "'' INK 6; 1 . FLAG_O, NUM_E, QUAL. 1 . BO-2, 1 . ********************************* 1 . T I 1 . 2. Remove Fear (1) 1 . 93-96 1 . 22 PAUSE 0: GO SUB 36 1 . 00380 LD E,A 1 . 00190 RET 1 . 00050 ; PORT No254" 1 . 00050 LD DE,ADR 1 . 7. Speak with Animals (2) 1 . 2720 LET TS=Z 1 . 1. Plane Shift 1 . THAC0 - 1 . PRINT PAPER 3; INK 0;AT n*5+1, 1 . 00090 LD BC,260 1 . 00070 ;(C) 1995 1 . OR E 1 . LET n=PEEK p: LET x=x-4 1 . LET n=PEEK p: LET x=x+4 1 . R2/R3, R4/R5 1 . 2.3. 1 . (TALK ORCO, TAKE ORCO). 1 . 19 IF y$="o" THEN LET p=p-1: 1 . XX=10 HP=HP-8 1 . WARNING ... ... 1 . Sheduled rounds - 1 . 17 IF y$="p" THEN LET p=p+1: 1 . ********************************* 1 . 12 IF y$="o" OR y$="p" THEN P 1 . - 1 . 37 IF y$="b" AND q=1 THEN LET 1 . 10. Exaction (7) 1 . 00420 LD D,A 1 . * * * 1 . 00170 SRL B 1 . RET 1 . Length : #003A (00058) 1 . 00180 EI 1 . 1 BORDER 0: PAPER 0: INK 7: C 1 . 2.1. 1 . * * * 1 . NEVERENDING STORY, SHERLOCK, MES- 1 . LD (HL),A 1 . 21 PRINT #1;"INSERT RESCUE DIS 1 . * * * 1 . Weights - 1 . T i 1 . OUT (C),A 1 . 00290 IM 1 1 . 00250 CALL #1601 1 . 00090 AND %00001111 1 . Heavy bag - 1 . 5. Messanger (2) 1 . 00030 ENT 1 . PY SYSTEM"'"TRACK TO 160 TRACK O 1 . 9 PRINT PAPER 2;AT z,x;")";C 1 . 2 CLEAR 38999: FOR i=39000 TO 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 -uprABlEniE" 1 -PLANKTON-. 1 -95, N1. 1 -95, DEC DE 1 -95 N1,2. 1 -94, N4, 1 -94, N3, 1 -93, N1-2, 1 -45), 1995. 00020 ORG 40100 1 -4. 1 -37. 1 -3. 1 -1. 1 -1. 1 -0. 1 -0. 1 ------------------------------------------- 1 -(2 3HAKA)";h$: 1 -";D1;":"; US 5980 PRINT ''" 1 -";D1;":"; US 1 - TIST) 1 - SER/BASIC 1 - SCORPION-ZS-256, 1 - RESCUE DISK. 1 - MAGIC DOOR 1 - LASER' 1 - GON-128 - D85, 6 1 - CARD, PICK, STONE BLOCK, MATC- 1 - BO-2" 1 - =?MLN 1 - 14. Animal Summoning II (5) 1 - 13. Animal Growth (5) 1 - 11. Giant Insects (4) 1 - - E.S.I. - 1992, 1 - ("LOSW"), 1 - #FB - 1 - #FA63. 1 - #E7), 1 - #3D13 - 1 - #13FD 1 - m*4+1;(n*8+m); PAPER 0; INK 7;AT 1 - ________________________________ 1 - UN 1 - TO RESCUE DISK"''"2- RESTORE 1 - STORE SYSTEM"'"TRACK FROM 160 TR 1 - RINT AT z,x;" " 1 - LE"'"AND PRESS ANY KEY..." 1 - KE I+VAL "63999",CODE A$(I): NEX 1 - HR$ 8; OVER 1;"D"; OVER 0; PAPER 1 - F THIS DISK"'"AND PRESS ANY KEY. 1 - AL "64018",D2 1 - =40000: LET n=PEEK p: LET z=2: L 1 - :";: INPUT D1: PRINT D1' 1 - 9057,160: RANDOMIZE USR 39014 1 - 9. Summon Insects (3) 1 - 9. Confusion (7) 1 - 7. Quest (5) 1 - 60"'" TRACK OF THIS DISK"''"4- 1 - 6. Fire Action (4) 1 - 5. Cloak of Bravery(4) 1 - 4. Charm Person or Mammal (2) 1 - 3. Locate Animals (1) 1 - 2300: LET n$=n$+CHR$ PEEK i: NEX 1 - 2. Combine (1) 1 - 160 TRACK OF THIS DISK" 1 - n*5+2,m*4+1;PEEK (4e4+n*8+m),: 1 - TO 40015: POKE i,0: LET j=i-400 1 - LD L,A ; 1 - LD A,(IY+7) : 1 - CALL (HL) ; 1 - ADD A,L ; 1 - 39009,6: RANDOMIZE USR 39000: R 1 - 0;PEEK p 1 - 0,136: DRAW 255,0: GO TO 3 1 - Start of object: #9C40 (40000) 1 - Spar time - 1 - Road work - 1 - Purse - 1 - Light bag - 1 - Length : #0018 (00024) 1 - LD HL,51697 1 - L2 SRL (HL) 1 - L2 LD A,(HL) 1 - KIDSON SOFT GROUP 1 - INC HL INC HL 1 - CS+SS - 1 - 8. 1 - 4. 1 - 4) 1 - 35 IF y$="b" AND q=0 THEN PRI 1 - 33 PRINT #1;"INSERT DISK TO RE 1 - 31 RANDOMIZE USR 39000: POKE 3 1 - 3. KEMPSTON 1 - 3. 1 - 3) 1 - 29 PRINT #1;"INSERT DISK TO CO 1 - 23 LET a=USR 15619: REM : LOAD 1 - 21 PRINT "FILENAME 2:";: INPUT 1 - 21 IF y$="c" THEN FOR i=40000 1 - 20 INPUT "INPUT DISKNAME? ";n$ 1 - 2. 1 - 2) 1 - 16 PAUSE 0: GO SUB 36 1 - 14 LET n$="": FOR i=42293 TO 4 1 - 10 LET n=PEEK p: LET y$=INKEY$ 1 - 1. YOU HAVE 48K - 1 - 1. 1 - 00520 OUT (254),A 1 - 00510 LD A,16 1 - 00490 BIT 0,C 1 - 00480 JR NZ,CICL1 1 - 00460 TO2 LD A,10 1 - 00450 LD B,8 1 - 00370 LD D,E 1 - 00340 DEFB 9,10,11,12 1 - 00310 RET 1 - 00270 LD A,#3F 1 - 00240 SRL E 1 - 00230 RL C 1 - 00230 CALL 11560 1 - 00220 LD A,(TRK) 1 - 00210 CALL DOS 1 - 00200 LD HL,#2A53 1 - 00190 L1 DEC HL 1 - 00180 LD C,#1F 1 - 00180 JR NZ,L0 1 - 00180 JR C,L1 1 - 00150 LD C,2 1 - 00150 INC DE 1 - 00150 CP #5B 1 - 00140 LD A,(TRK) 1 - 00130 LD (#5CD6),A 1 - 00120 LD (#8181),HL 1 - 00110 LD HL,#0CFB 1 - 00110 CALL LINE 1 - 00100 LD B,0 1 - 00090 LD HL,BUFF 1 - 00080 ADD IX,BC 1 - 00060 ;written by Below S. 1 - 00060 LD IX,BUFF 1 - 00060 LD BC,768 1 - 00040 ;"GRAPHIC OF 6-TH BIT 1 - 00040 ; ENT 1 - 00040 XOR A 1 - 00030 ;the programm 1 - 00030 LD HL,#8000 1 - 00020 ; TR-DOS 5.03 1 - 00020 ORG 40000 1 - 00020 ENT 1 - 8 FOR n=0 TO 1: FOR m=0 TO 7: 1 - 5 INK VAL "7": PAPER NOT PI: 1 - 0 REM |28.03.95. Zelenogorsk| 1 - 0 REM | Vasilkov Ruslan | 1 - 00010 BUFF EQU 41000 1 - .................... 1 - OR E 1 - LD A,D 1 - JR NZ,L2 1 - OUT (254),A 1 - (300 1 - OR A 1 - ... ... 1 - ; 1 - 1 - 1 - 1 - 1 ,v2;"Press no. of option": 1 ,u6;n;","; 1 ,buf+2048+245 1 ,buf+2048+227 1 ,," KATA 1 ,," CTAH 1 ,," COPT 1 ,#D8 ;5.03 1 ,#8E ;5.01 1 ," bright(0-1)",0 1 ," paper(0-7)",0 1 ," flash(0-1)",0 1 , ZX Tools Deluxe", 1 , LAPTEVSOFT-1992 1 , FEMUR? 1 , DRAWN - 1 , DE: 1 , DCU 2.02 - 2.31, 1 , BEASTMEN' 1 , B,N,M, 1 , 99. 1 , 9 - 14. 1 , 24. 1 , 1995. 00010 ADR EQU 41000 1 , 1995. 100 IF x>30 AND z=2 THEN LET z 1 , 1995. 1 , 1995. 1 , 1994). 1 , 146. 1 , 133. 1 , 12-8. 1 , STUN-GUN, 1 , OUTING, ZOMBI, DUSTIN, GREAT ES- 1 , Doom, 1 , Animal, Elemental, Healing, Plant 1 , 17. Creeping Doom (7) 1 , 16. Anti-Animal Shell (6) 1 , 10. Animal Summoning I (4) 1 , KEY TO START SEARCH": PAUSE VAL 1 , 1. Bless (1) 1 , LD HL,TAB_AD; 1 , 130 IF x<0 AND z=2 THEN LET p= 1 , 9. 1 , 25 IF a<>0 THEN RUN 1 , 20 FOR I=VAL "1" TO LEN A$: PO 1 , 19 IF a$<>"2" THEN GO TO 28 1 , 00170 IM 2 1 , 00140 LD A,H 1 , 00050 LD (SYSTEM),A 1 , LD A,D 1 , JR NC,LOAD 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 +Horizontal 1 +*))('&%%$#""! 1 +"W\#"S\"K\6 1 *bj:ejGO:dj 1 *START TAPE 1 *START TAPE 1 *SPRITE INSERTING 1 *SPRITE DELETING 1 *FILE EXISTS 1 *ANIMATION 1 ********************************": 1 ********************************" 1 *********************** ZX- 1 )Horizontal 1 )GMR Ltd. Garbuzov 1 );a$(a+l,15 1 );" ";a$(a+l,11 1 ); 1 ); 1 ): Weeks until bout - 1 ): 1 ): 1 ): 1 ): 1 )." 1 )." 1 ). ( 1 ). 00160 DI 1 ). 00210 DI 1 ). S": RANDOMIZE USR VAL "15619": R 1 ). B$: PRINT B$' 1 ). 00120 AND %00000111 1 ). " 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ), RG ATTR 1 )". 1 ) Garbuzov Alex 1 ) ? " ET FS=0.37*SFM 1 ) - 2-1 1 ) 2550 PRINT INK 4;" 1 ) 1 ) 1 ) 1 (i*i+j*j): 1 (c) Garbuzov Alex MOCKBA 1992 1 (buf+2048+244), 1 (buf+2048+229), 1 (buf+2048+228), 1 (buf+2048+225), 1 (a-u,1-774) 1 (Y/N)? 1 (MasTer Debuger). 1 (EXTEND) osnoBnoE MEnq" 1 (965 bytes) * 1 (1-12) ?",M: 1910 LET FL=13.176396*FF+MLONG80 1 (095) 490-14-26 1 ((n-a)/k)+((n-a)/k 1 ((n-a)/k)) 1 (&27) N (Y/X)+ACS SGN Y)/GR: END PROC 1 'CONVER-Utility' & Y.Kovalevsky 1 '."'''" 1 '+'P'+'Q'+'A'+Space+Enter). 1 ')" 1 ''" EXTEND MODE-B 1 $04.tx C 1 #E0,#D8,#D8,#00 1 #C0,#D8,#70,#00 1 #BC,#B0,#1E,#00 1 #60,#60,#60,#00 1 #0C,#0C,#0C,#00 1 #01,#19,#0F,#00 1 #00,#3F,#0C,#0C 1 #00,#0F,#18,#0F 1 #00,#00,#D8,#D8 1 #00,#00,#70,#D8 1 #00,#00,#6C,#76 1 #00,#00,#1C,#32 1 #"a\"c\"e\>82 1 "spredit2" 1 "sa pri pomowi oknA 1 "qtsa mAskA,cBEt i kolihEstBo." 1 "posrEdstBEnnym zAdAniEm rAzmE-" 1 "drivprof" 1 "RESTORES THE" 1 "NO 128K MEMORY!": 1 "NAME",Y$: 1 "NAME",U$: 1 "KAPTOTEKA 1 "INSERT DISK" 1 "HAVE BEEN" 1 "Alex MOCKBA 1992" 1 "AND PRESS 1 "? 1 ";AT 7,13; INK 2;"* * *" XT J: PRINT AT 2,21;" 1 ";AT 6,9; INK 4;" 1 ";AT 14,9;" 1 ";AT 11,9; INK 1820 INPUT AT 0,4; INK 3;" 1 ": END PROC 1 ": 17 PRINT #0''AT 0,0;"DISKNAME: 1 ": 1 ": 1 ": 1 "0)030!0,0" 8 1 ". 2. 1 ". XT- 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ","*-FX128 ", 1 ", N1, 3-6/1993). 1 ", "PROFI") 1 ", 1 ", 1 ", 1 "). 1 "). 1 ") 1 "(c) Garbuzov " 1 "(4!.cpopxp 1 "'" 1 "'" 1 """" """" 1 " Speccy, 1 " READ ONLY !" 1 " PROTECT" 1 " PROGRAM" 1 " DISK ERROR!" 1 " 121019, 1 " FLAG_O 1 " (FLD2) 1 " ink(0-7)",0 1 " B KAPTOTEKE ";n;" 1 " 5430 PAPER 1: BORDER 0: CLS 1 " 5510 PLOT INK 2;T,1: NEXT T 1 " HA 1 " PRINT ; FLASH 1; INK 2;" 1 " 2040 IF FD>=180 AND FD<270 THEN 1 " PRINT ; FLASH 1; INK 2;" 1 " 2;T,2: NEXT T 1 " ";G$;: 1 " 1 " 1 " 1 " 1 " 1 " 1 " 1 " 1 " 1 " 1 !LOAD FILE: 1 ! HARD PULL 1 ! 1 ! 1 ! 1 ! 1 ! 1 }p5p=pMpUp] eP 1 zAdEPvki pErEd ABtopoBtorom" 1 v 4.0): 1 v 1.8. ( 1 the Dragonhold, Fawkrin the 1 targguard ( 1 s nadpisx`: zdelal simen 1 repeats", 1 progrAmmy: 1 obra}ajtes 1 nue...". 1 niel the Fey, Thimrath the Fey. MK-4. 1 movno ustAnoBitx B 1 lair, Cursor. 1 kith, Gloom, Shimeril, Kumar, It- 1 iS-EDITOR 1 horn, Dawn, Dreams, Dregrim, 1 halted. Press RESET to conti- 1 feyguard 1 diogenic - 1991, 1 dAET KombinAcia 1 ZX-Spectrum-128, 1 ZX SPECTRUM: 1 ZX SPECTRUM: 1 ZX SPECTRUM c 1 Y-CTPAT","Z- 1 XT. 1 Whispers, Shadows, Lothoril, ********************************* 1 Weather. 1 WYVERN MOUNTAIN 1 WING-COMMANDER 3, 1 WARNING. 1 WARNING! 1 W-BOEH","G- 1 VENOM STRI- 1 V 1.08!`1 1 Turn Undead 1 Turn Undead 1 Tower of 1 Thrall, Brith, Rorath, Trorn, 1 Thrall'a, 1 Thanks to Rst7 for TASM 3.0 (MASM 1 TRACK KEEPER. 1 TRACK KEEPER 1 TRACK KEEPER. 1 TRACK KEEPER ( 1 TR-DOS: " 1 TR-DOS. 1 TR-DOS. 1 TR-DOS. 1 TR-DOS, 00190 LD A,#F4 1 TR-DOS), 250-260 ( 1 TR-DOS - 1 TR-DOS - 1 TR-DOS ( 1 TR-DOS 20-25 1 TOR, SHOCK MEGADEMO 1 THE VINDICATOR! 1 THE EXTERMINATOR (Au- 1 THE EXTERMINA- 1 THE EXTERMI- 1 THARGOID' 1 TH (TO HIT), 1 TERMINATOR-2. 1 TER. EDURANCE - 1 T-TPEXM","X- 1 Summoning). 1 Speccy, 1 Skulkrin, Lorgrim the Wise, Kor- 1 Shadows. 1 Shadows'a 1 Sales Curve 1991, 1 SYMBOL SHIFT, 1 STUNT-GUN' 1 STS (v3.2 or v3.3) or MTD 1 SRL (HL) 00110 AND B 1 SPRITESGEN. 1 SPECTRUM". 1 SPACE. 00530 JR LOOP1 1 SOS 48). 1 SOFTWARE, 1 SMELL, R ( 1 SHOCK MEGADEMO, 1 SHADOWLAND' 1 SHADOW- 1 SEARCHER. 15 FOR I=VAL "64E3" TO VAL "64 1 SEARCH RO- 1 SCREEN. 00130 LD A,#C9 1 SAM ON OUR MIDNIGHT 1 SAGE FROM ANDROMEDA, HUNCHBACK 1 ROSTRUM, 1 RODLAND, FAIRLIGHT-2 1 RODLAND (The 1 ROCK STAR. 1 RIGEL'S REVENGE 1 RG ATTR " 1 RG ATR 1 RET Z. 1 RESCUE DISK, 1 REM. * * * 1 READ ONLY ! 1 R7=56; R8=12; R9=12. 1 R7. 1 R1-R8. 1 QUAL 1 QLOAD. 1 PlayStation. 1 Plant, 1 PENTAGON-128 1 PENTAGON 128. 1 PAUSE=3 1 PAPER 0; INK 7). 1 PAPER 0; INK 0 1 Op;@;pOpO 1 OUT_SPRITE, 1 OUT (#0D),A. 1 ON ERROR 1 OMNI CORP, 1 OMNI CORP 1 OMEGA LTD." 1 NUM_E 1 NEXT POP BC 1 NEW POKER. 1 N8 1 N7 1 N6 1 N5 1 N4 1 N3 1 N2 1 N1 1 Morning, Athoril, Blood, Herath, 1 Mithard, Utarg of Utarg, Farflame 1 MicroART. 1 MicroART. 1 Master). 1 Magic: The Gathering. 1 MS0, MS1 1 MONACHUS. 1 MAX IWAMOTO. " 1 MATHROOM 1 MAGIC. 10 PRINT "FILENAME 1:";: INPUT 1 MAGIC. 1 MAGIC-SEARCHER 1 Ltd. MOSCOW 1 LIGHT-GU- 1 LEONARDO 1 LD A,#16 ( 1 LASER-BASIC, 1 LASER SQUAD' 1 L 9C50: 5B 20 F7 CB 38 38 EB C9 :4D 1 Korinel'a. 1 Korinel'a 1 KNOTTED ROPE), 1 KES BACK 1 KEMPSTON/#FF. * * * 1 KEMPSTON-MO- 1 KEMPSTON / #FF. ( 1 KEMPSTON 1 KAY-256. 1 JR DOS, 1 JP #3D2F 1 J - 1 Ilya Fomin. 1 INT! 1 Healing - 1 HP (Hot Points) - 1 HOMEP?";N2 1 HEXAGON OF HELIATRON 1 HANGING VINE) 1 HALT: 1 Gorleth the Fey, Rorthron the Wi- 1 GUARDIAN' . 1 GRAPPING HOOK, 1 GMT 3980 LET DLO=0.55+0.06*COS (FV*G 1 GIVE ... 1 GENTLY, HARD, QUICKLY - 1 GAN). 1 Fanatic Stas), 1 Fanatic Stas) 1 FREEWARE. 1 FOOTNOTE ( 1 FLAG_O. 1 FLAG_O. 1 FLAG_O. 1 FLAG_O. 1 FLAG_O 1 FER-DE-LANCE 1 FER-DE- 1 FAIRLIGHT-2 1 F2A0: 3D ED 5B EB 5C 21 00 40 :BF * * * 1 F298: 7F C2 D8 F2 0E 08 CD 13 :8B 1 F290: 5C 0E 0A CD 13 3D 79 CB :57 2:5030/94.28 1 F288: CD 3C 20 C9 3E 43 32 E5 :04 1 F280: 0C F3 11 53 F3 01 0C 00 :D5 1 F278: 0C F3 D5 CD E3 F2 D1 CD :7E 1 F270: 0C F3 D5 CD E3 F2 D1 CD :76 1 F268: D7 CD E3 F2 11 00 00 CD :B1 1 F260: 01 07 00 CD 3C 20 3E 0D :CE 1 F258: 8C F2 22 15 FA 11 65 F3 :62 1 F250: DD 5C 01 08 00 ED B0 CD :EE 1 F248: F2 22 13 FA 21 08 FA 11 :8F 1 F240: 5C 01 08 00 ED B0 CD 8C :8D 1 F238: 01 16 F3 21 00 FA 11 DD :3D 1 F230: AF 3D 32 8C 5C 3E 02 CD :35 1 F.I.R.E. 1 Elemental. 1 Elemental 1 EXTEND MO- 00050 LD A,D 1 EVERYTHING 1 EN- STRENGTH - 1 Disk-Doctor. 1 DOS). 00350 DEFB 13,14,15,16 1 DJNZ ... 1 DISK ERROR! 1 DISASSEMBLE 1 DEATH DOG? 1 DD63, DD56 1 DCU 2.02 - 2.31, 1 DART? 1 D59 (I1-I8). 1 Create). 1 Constitution>12). 1 Coming soon from us: MasTer Debuger 1 Combat Mode 1 Combat Mo- 1 Citadel of 1 Charm>16) 1 CREDITS). mov 1 COPY-COPY 1 CALL DOS. 00300 JP #3D2F 1 CALL DOS 1 BY THE PROGRAM 1 BUFF. 9C40: 0E BF 41 78 CD 69 9C 21 :55 1 BUFF. 00130 PUSH IX 1 BUFF. 1 BROKEN RUNESTONE 1 BORDER 0: PAPER 0: INK 0: 00150 OR C 1 BLOW DOWN REED 1 BEGIN...END'o 1 BASIC-128. 1 Animal, Weather 1 Adventu- 1 AY-3-8910 (YM2149F), 1 ATTACK BEASTMAN WITH SWORD. 1 ATN 1 ATM-TURBO-2, 1 ATM-TURBO-2, 1 ATM-TURBO-2 1 ATM-TURBO- 1 ATM-TUR- 1 ATM-TUR- 1 ASC Sound 1 ARKANOID 1 1 AIRLOCK) 1 AEGYPTUS 1 ADVENTURE, 1 AD. 1 ACCEPT, 1 AC (Armor Class) - 1 A - 1 ?(Y/N)"; LINE A$ 1 ?",K FL=ANGLE 1 ?",G: LET MEMG=G GLE=FJ: PROC ANGLE: LET FJ=ANGLE 1 ?"''" 1 9CE4: C5 01 20 00 DD 09 C1 32 :3F 00260 JR Z,L5 1 9CDC: 27 9D 3C FE 08 20 08 AF :55 00250 CP 0 1 9CD4: ED B0 E1 D1 DD E1 C1 3A :78 00240 LD A,(M1) 1 9CCC: 57 01 20 00 E5 DD E5 E1 :68 00230 L4 LD (M2),A 1 9CC4: 7A 0F 0F 0F E6 03 F6 58 :3E 00220 RET 1 9CBC: D5 01 20 00 ED B0 D1 D5 :91 00210 JR NZ,START 1 9CB4: 06 00 CD 12 9D C5 DD E5 :59 00200 OR E 1 9CAC: 01 00 18 DD 09 21 28 A0 :30 00190 LD A,D 1 9CA4: AF 32 27 9D DD 21 28 A0 :AB 00180 JR NZ,L1 1 9C90: C3 56 9C E5 C5 06 07 23 :BB 1 9C88: CB 11 30 E6 C9 00 00 00 :DF 9C50: 23 0B 78 B1 20 F6 76 76 :45 1 9C80: E6 07 C8 14 3D 20 FC C9 :07 1 9C80: 28 01 C9 F1 FB C9 00 00 :C3 1 9C80: 20 F6 2B 7C FE 41 30 FA :42 9C48: 40 01 00 18 1A A6 12 13 :22 1 9C78: DB FE CB 4F 28 F8 CB 47 :39 1 9C78: 5F 7A E6 18 F6 40 57 78 :F0 1 9C78: 5C C9 00 00 00 00 00 00 :39 1 9C78: 1A A1 77 23 13 7C FE 5B :51 9C40: 21 00 00 3E 0A F5 11 00 :4B 1 9C70: D8 7C D6 08 67 C9 00 00 :6E 00160 LD A,B 1 9C70: B1 20 D6 21 28 9F 22 36 :F3 1 9C70: 5F E6 07 0F 0F 0F 82 53 :5A 1 9C70: 19 06 00 70 18 DF 3E 7F :4F 1 9C70: 0E 00 21 00 58 11 28 B8 :84 1 9C68: C9 16 00 0F 0F 0F E6 1F :15 1 9C68: 7C E6 07 C0 7D C6 20 6F :FF 00150 DEC BC 1 9C68: 11 00 40 01 00 18 ED B0 :0B 1 9C68: 10 E0 0D 20 D8 C9 00 00 :C2 00340 RRCA 1 9C68: 06 3F 70 18 E8 21 00 58 :32 1 9C68: 00 7B B2 D1 12 13 0B 78 :AA 9C60: 76 18 EC 3E 20 D7 C9 00 :74 1 9C60: EB 01 00 03 ED B0 C9 24 :75 00140 L3 INC HL 1 9C60: C9 00 00 00 00 00 00 00 :C5 1 9C60: 79 E6 07 FE 01 20 02 1E :A1 9C58: 3E 08 D7 23 76 76 76 76 :0C 1 9C60: 76 9C 18 E3 21 00 58 19 :9B 1 9C60: 09 2B 7C B5 20 FB E1 23 :80 00330 RRCA 1 9C60: 01 FF 1A ED B0 21 28 A0 :9C 1 9C58: C9 21 00 40 11 01 40 75 :E5 1 9C58: B6 57 23 7E 2B E6 F0 5F :02 9C50: FE 0D 28 0F D7 3E 8F D7 :A9 1 9C58: A0 11 00 58 01 00 18 09 :1F 00130 L2 DEC DE 1 9C58: 28 02 18 EB 11 00 00 CD :FF 1 9C58: 19 7C FE 5B 38 ED 21 C4 :EC 00320 AND 7 1 9C58: 02 18 EF 3C FE 08 38 E4 :5B 1 9C50: FE 4B 20 FA CB 39 38 EA :75 1 9C50: C1 CD 67 9C 10 F2 21 28 :C8 00120 JR L3 1 9C50: 67 28 1A 18 0F 13 7A B9 :02 1 9C50: 38 01 77 E6 07 28 01 35 :E7 00310 LD E,A 1 9C50: 23 13 E5 37 ED 42 E1 30 :7E 1 9C50: 07 A7 20 02 16 00 7A 23 :6F 9C48: AF D7 AF D7 21 40 5D 7E :2C 1 9C48: FE CB 3F CB 3F D3 FE CB :92 1 9C48: FE 18 F6 00 00 00 00 00 :F0 00250 JR Z,ZERO 1 9C48: C5 E5 01 20 00 ED B0 E1 :2D 00110 LD (HL),A 1 9C48: 28 A0 EB CB 26 EB CB 16 :54 1 9C48: 23 7C FE 5B 20 F7 2B 7C :9A - 1 9C48: 03 D5 7E E6 0F 57 79 E6 :E5 9C40: 3E 02 CD 01 16 3E 16 D7 :2B 1 9C48: 00 58 E5 7E E6 3F D6 08 :A2 00300 AND 31 1 9C40: F3 DB FE CB 3F CB 3F D3 :8F 00240 CP C 1 9C40: F3 16 00 42 0E 03 5A DB :6D 1 9C40: AF 01 FF 5A 21 00 40 11 :57 1 9C40: 21 FF 3C 11 28 A0 01 00 :12 1 9C40: 21 00 40 11 28 A0 06 C0 :DC 00100 CALL L4 1 9C40: 11 07 00 0E 07 06 07 21 :37 00290 RRCA 1 9C40: 0E FF 21 00 58 7E A1 77 :F8 1 70: 6912 - 1 7.10. 1 7.10 1 7 1 6,9 1 6). 1 6 LS 1 6 1 500000 - 1 5.03, 5.04t 1 49280. 1 49280. 1 49279. 1 49279. 1 40, 50. 1 39057). 00100 RET 1 350-380. 1 31). 1 3000*8 - 1 3. 00550 OUT (254),A 1 3. 1 3 000 000 1 280-300 ( 1 27512 (64 1 271000, 1 271000 (128 1 27020, 1 260-270. 1 260-270 1 255. 1 23. Changestaff(7) 1. Fairy Fire (1) 1 22. Wall of Torns (6) 1 21. Tern Wood (6) 1 21. Speak with Monsters (6) 1. Invisibility to Undead (1) 1 200-210 ( 1 20. Transport via Plants (6) 1 20. Find the Path (6) 1 2. 1 2. 1 2, 3, 4, 5, 6, 8, 16. 1 1995 NN 1,2,3. 1 1995 N3 *********************** 1 1995 (c 4 1 1993 ShiSoft": 1 1991, 1992, 1993 1 1991 KORDIAL"; 1 19. True Seeing (5) 1 19. Liveoak (6) 6. Sunray (7) 1 19. Anti-Animal Shell (6) 1 18. Pass Plant (5) 5. Rainbow (5) 1 18. Magic Font (5) 1 18. Dispell Evil (5) 1 18. 1 17. Commune with Nature (5) 6. Heal (6) 1 17. Anti-Plant Shell (5) 4. Moonbeam (5) 1 17. Anti-Plant Shell (5) 1 17. 1 16384 + (256 * 1 16. Stics to Snakes (4) 3. Starshine (3) 1 16. Spell Immunity (4) 1 16. Commune (5) 5. Cure Critical Wounds (5) 1 16. 1 15635 (#3D13 1 15. Tongues (4) 4. Neutralize Poison (4) 1 15. Speak wiyh Plants (4) 2. Continual Light (3) 1 15. Repel Insects (4) 1 140-160. 1 14. Reflecting Pool (4) 3. Cure Serious Wounds (4) 1 14. Protection from Lightning (4) 1 14. Plant Door (4) 1. Light (1) 1 13. Protection from Evil (4) 1 13. Hold Plant (4) 1 13. Divination (4) 2. Slow Poison (2) 1 128. 1 120-150): 1 12. Remove Paralysis (3) 1 12. Hallucinatory Forest (4) 1 12. Detect Lie (4) 1. Cure Light Wounds (1) 1 12. 1 12. 1 11. Tree (3) 1 11. Speak with Dead (3) 1 11. Protection from Fire (3) 1 100 - 1000 1 10. Spike Grouth (3) 17. Succor (7) 1 10. Negative Planr Protection (3) 1 10. Locate Object (3) 1 10-3. 1 10-3. 1 10-2. 1 10-1. 1 1.). 1 1. 00090 ENT 1 1. 1 1. 1 1-3;2-6;3-10 1 1,2,3, BORED OF THE RINGS 1 1,2 1 0.0.1980 1870 LET FM=FN+LONG80-LONGP: LET 1 0. 1 ................... 1 ..... 1 -MY DYING BRIDE- THE BEST D 1 - SPACE). 1 - SCORE. 1 - RIGEL'S REVENGE 2. 1 - RESCUE DISK) 1 - N*k/100. 1 - DROP BE- 1 - 5200 1 - 5 1 - 39014), 00060 LD DE,0 1 - 24575 (#5FFF)). 1 - 0 1 - 0 1 - "; INK 3;"< 1430 DPOKE 23606,54777 1 - 1991- 1 ********************************* ********************************* 1 ********************************* 1 **" 1 *" 3530 DEF PROC MSTAR: REM 1 *" 1 (temporary) 1 (permanent). 1 (gnomes), 1 (dwarfs), 1 (Y/N)? 1 (Y/N)? 1 (Y/N)? 1 (Y/N)? 1 (Y/N) 1 (Wisdom) 1 (WEAR GOGGLES). 1 (USE OR- 1 (TIE CLAW). 1 (THROW RUBBLE TO LIGHT), 1 (THROW ALL INTO WINDOW), 1 (THREE STARS 1 (Strength>13, 1 (SWEETS) 1 (STRONG IRON 1 (SHARP OF GLASS). 1 (SCREWDRIVER). 1 (QUICK SAND). 1 (PUSH KNOB & TURN IT). 1 (PUSH BARS). 1 (PRESS GREEN BUTTON), 1 (PICK UP 1 (NEW BOXER). 1 (MEDKIT), 1 (LIGHT LANTERN) 1 (LIGHT FIRE). 1 (JUMP) - 1 (Imagine - 1988, 128K, 1 (Great Druid) 1 (Grand Druid). 1 (GRAPPING HOOK). 1 (GET BOXER), 1 (FIT TIMELINK). 1 (FIND GOGGLES) 1 (Expirience). 1 (EXIT) - 1 (EXAMINE ROOM 1 (ELLIOT) - 1 (DISK-DOCTOR' 1 (Constitution) 1 (Charisma), 1 (CY). 1 (CMOS). 1 (CLIMB TREE). "CORSET REPAIR KIT JUST 2/3 D". 1 (CIRCULAR), 1 (CANDLE), 1 (BARS). 1 (ANALYSER) +2%. 1 (49280). 1 (22528): JR NZ,L3 1 (20-25), 1 (0...160) 1 (0...15) 1 ("TURBO-2+"): 1 #FFFD. 1 #FF. 1 #FD. 1 #BFFD (49149), 1 #BFFD - 1 #A028 (41000) 1 #7FFD. 2. YOU HAVE STANDART 128K - 1 #7FFD. 1 #7FFD. 1 #7FFD. 1 #5E46. 1 #5E3E - 1 #5E3B (24123) 1 #5CD6 (23766) 1 #5B. 00250 RET 1 #5AFF). 1 #3D2F (15663). 1 #1F! 1 #16. 1 #14. 1 #13. 1 #13. 1 #11. 1 "ZX-Spectrum+" ( 1 "YELL BEAR" - 1 "VAPRINT"): 1 "TURBO-2+"), 1 "Speed HI" 1 "Scorpion ZS-256") 1 "SEARCHERc"CODE 62000,316. 1 "SEARCHERc"CODE 62000,316 1 "RELOAD GAME", 1 "PASS THROUGH 1 "OPEN". 1 "Maximum Tracks"). KEY...": PAUSE 0: GO SUB 36 1 "MAYDAY...!", 1 "LONG ROPE", 1 "Hard Point" 1 "HOUR" 1 "FFORMAT" 1 "DEATH". 1 "ATM-TUR- 1 "0". 1 "$&(+-/2479<?ADGJMORUX[^adgjmptwz} 1 !" 4940 LET CONV1=WR: PROC CONV1 1 proizBoditsa oknom": 1 pri BXodE B MEnq BybirAqtsa" 1 pErEmEwEniE linzy" 1 hotq tut lu^ 1 ZX-Spectrum 1 ZX SPECTRUM 1 ZE USR 39000 43 GO SUB 36: IF a$="n" OR a$= 1 W 255,0: PLOT 0,136: DRAW 255,0: 29 PRINT #1;"INSERT DISK TO CO 1 V1 4780 PROC DATA 1 USE 0 ANGLE=CSN: PROC ANGLE: LET CSN=A 1 UB 5780 ''" 1 TR-DOS - #10 ( 1 TR-DOS 1 TR ING "00";D3;" 1 TO RESCUE DISK"''"2- RESTORE 6: RANDOMIZE USR 39000: RUN 1 TO 3750 M*GR)))/GR 1 TO 3720 R)+0.000009*SIN (LATIT*GR) 1 TN 3390 LET Y=QY: LET X=QX 1 TMOON*GR 1 THIS PROGRAM 1 THEN GO TO ON N;1140,1150,1160,1 1 THEN LET DELH=0.1 1 THEN GO TO 2380 2740 LET F=(ACS (SIN (LATIT/B*GR 1 TAMEM*GR ECW=KX 1 T x=28 20 READ m 1 T s1=s*2: LET d=(a-s1): PRINT AT RET Z 1 T n1=15 60 DATA ... 1 T i SAVE n$CODE 40000,4096 1 T AT z,x+2;" " LD HL,DATA 1 STIFFLIP 1 SPIDERMAN' 1 SLA (HL), 00120 LD (HL),A 1 SHOCK MEGADEMO. 1 SAN-SAN. 1 SA- 1 RIGEL'S REVENGE 1 1 RI,RL 5930 PRINT '" 1 RI,RL 5900 PRINT ''" 1 RET, 00260 CALL DOS 1 RESTORE 1 RANDOMIZE USR 0 - 1 R1-R8, 1 R)*COS (HCM*GR)-CCM)))/GR 4280 PROC STMOON 1 R)))/GR 4690 LET FD=SIN (DELTA*GR)/COS ( 1 R P$="y" THEN GO TO 5890 1 R 0; PAPER 0;PEEK p;" ": OUT 655 OUT (C),A 1 PROFI, ATM-TURBO-2, 1 PICK UP+JUMP) 1 PENTAGON- 1 PAUSE 0 1860 LET FF=DATA+(H+0.016666)/24 1 PASE>."''" 1 OUT (#FD),A 1 OT 10,50: DRAW 210,0: DRAW 0,82: 1370 LET PIMOON=0.9507 1 OT OVER 1; INK 2,I,2: PLOT OVER 1 OKE i,a: NEXT i OF THIS DISK"'"AND PRESS ANY KEY 1 OF DISK"''"1- SAVE SYSTEM TRACK 32 POKE 39005,159: POKE 39009, 1 O TO 10 LD A,C 1 O 5840 5960 PRINT '" 1 O 5740 1 O 10 DATA DEFB ... 1 O 0 STEP -1: LET s=INT (a/2): LE CP 15 1 NK 4;" EDUCATIONAL ASTRO-SOFTWAR O TO 1550 1 NK 2;I+1,2 1 NK 2;" 1 NG "00";D3;" 1 NEXT I 4020 END PROC 1 N149, ("SCORPI- 1 N PAUSE 0 5300 DEF PROC CONV2: REM 1 N LET CVET=0 R)/PI 1 N GO TO 4780 5310 LET Y=INT (ABS (KV)/180)*18 1 N GO SUB 5780 1 Microprose. 1 M;".";G 1970 END PROC 1 M))/GR 3420 DEF PROC ATN: REM 1 LOAD "betbasic"CODE 55801 1290 LET LATSUN=0 1 LET ZNAK=-1 2500 PROC ECLECV 1 LET MEMM=M : LET ANGLE=FL: PROC ANGLE: LET 1 LD A,#13 1 LA*SIN DE)/(COS LA*COS DE)) WR 1 L-COPY 1 K TO SAVE"'"SYSTEM TRACK TO FILE 44 IF a$<>"y" AND a$<>"Y" THEN 1 K KEEPER": PRINT '"WRITTEN BY VA 30 PAUSE 0: GO SUB 36 1 K 2; FLASH 1;" 1 ISK"''"3- COPY SYSTEM TRACK TO L STORE SYSTEM"'"TRACK FROM LAST T 1 IRB. 00: OUT 65533,j: OUT 49149,0: NE 1 ION-256"). 1 INPUT A$ LD C,#0A 1 INK 4;O$: NEXT N LS 1 INK 3;">";O$;"<" 1 ING "00";D2: REM 1 INE(T*GR) 2560 END PROC 1 IMOON/ECX P -1 1 HP +5 temp 1 HP +1 perm 1 HEN PROC PRECL 5320 LET KX=KV-Y*(KV>=180)+(180+ 1 HEN PROC OPTION 1 HEN PRINT #0;" 1 HEN PAUSE 200 5910 PRINT ''" 1 HEN LET CVET=0 2490 PRINT AT 3,1; INK 3;"* 1 HAVE 48K" 121,61,119,237 1 HALT). 1 HACKER 1 GO TO 4790 1: CLS : PROC OPTION 1 GO TO 10 INC HL 1 GENS4. 1 G/4) P: LET ANGLE=FK: PROC ANGLE: LET 1 Farflame the 1 FAZ=X 2400 LET Y=SGN X: LET Z=ABS X*RD 1 EXTEND 00070 INC A 1 ETR+95-DIAMETR 2610 LET X=T: LET Y=F 1 ET YE=11: REM 1 ET XCV=GXL+1 2640 LET X=DELTA: LET Y=ALFA 1 ER 1;">"; OVER 0;O$; OVER 1;"<" 1 ENTER>" 1440 END PROC 1 EMOON*COS ((FY+FA)*GR)) 5560 LET END=0 1 E3" LF28C LD A,#43 1 E "; INK 3;"*"; AT 16,8;"(C) SAM 1840 END PROC 1 DREAM MAKERS 1 DIM BODROV 2.04.95": PRINT TAB 31 RANDOMIZE USR 39000: IF PEE 1 DIAMETR*GX+95-DIAMETR 2580 LET F=ALFA: LET T=DELTA 1 DEL )/GR+(ACS (SGN DR))/GR 1 DD15.1 1 D=29 : LET ANGLE=FQ: PROC ANGLE: LET 1 D2, 1 D-C*7 2030 IF FD>=90 AND FD<180 THEN 1 CRYSTALL 1 CM*SIN (X*GR)-SCM)/(RCM*COS (X*G 4270 LET X=ST1S: LET Y=ST2S 1 CLIMB, 1 CAT 39 PRINT #1;"FILE IS NOT FOUND 1 C+U+K-114: RETURN 2020 IF FD>=0 AND FD<90 THEN PR 1 ATM-TURBO-2. 1 ATM-TUR- 1 AST"'" TRACK OF THIS DISK"''"4 RACK"'"AND PRESS ANY KEY...": PA 1 ARA 1994" 1850 DEF PROC FAZ: REM 1 AD SYSTEM"'"TRACK AND PRESS KEY. TS!"'"OVERWRITE (Y/N)?" 1 AC +5 temp 1 AC +1 perm 1 =LD 3280 IF A>24 THEN LET A=A-24 1 ; LINE H$ 1950 LET FV=FK+FW-FI-FS: LET FA= 1 : LET Y=KCPRI 5920 PRINT '" 1 990 3990 LET LATMOON1=LATMOON+DLAT*H 1 979: GO SUB 1700: LET D(1)=D 1900 LET FJ=FN+FE+LONG80: LET AN 1 9280 192,3,120,189 1 9. Speak with Animals (2) 1 9. Snare (3) 16. Gate (7) 1 9. Remove Curse (3) * * * 1 8. Plant Growth (3) 15. Exaction (7) 1 8. Meld into Stone(3) 12. Resurrection (7) 1 8. Magical Vestment (3) 1 8. Know Alignment (2) 5. Symbol (7) 1 8. Holy Word (7) 18. Transmute Rock to Mud (5) 1 8-9 1 7. Warp Wood (2) 14. Conjure Earth Elemental (7) 1 7. Insect Plague (5) 17. Spike Stones (5) 1 7. Flame Walk (3) 11. Restoration (7) 1 7. Find Traps (2) 4. Blade Barrier (6) 1 7. Dispel Magic (3) ( 1 7. Chariot of Sustarre (7) 28. Earthquake (7) 1 692330, 1 690 1 64-32-23. 1 60: GO TO 2360 2750 LET Y=(ASN (SIN (0.835608*G 1 6070 END PROC * * * 1 6060 PROC OPTION 1 6050 INPUT LINE P$: IF P$="Y" O 1 6040 PRINT INK 4;''" 1 6020 PRINT '" 1 6010 PRINT '" 1 6000 PRINT '" 1 6. Withdraw (2) 1 6. Trip (2) 13. Creeping Doom (7) 1 6. Produce Flame(2) 10. Reincarnate (7) 1 6. Flame Strike (5) 16. Air Walk (5) 1 6. Detect Charm (2) 3. Glyph of Warding (3) 1 6. Changestaff (7) 27. Conjure Earth Elem. (7) 1 6): LET U=INT (G*365.25): LET D= 1 5: RANDOMIZE USR 39000: POKE 390 083,042,205,138,152,058,145,152, 1 5890 CLS : PRINT AT 0,3;" 1 5880 DEF PROC INSTR 5990 PRINT '" 1 5870 END PROC " 1 5860 PRINT #0;AT 1,1; INK 4;" 1 5850 RETURN 5970 PRINT ''" 1 5840 FOR J=0 TO Y: PLOT OVER 1; 1 5830 IF Q=0 AND N>2 THEN GO TO 1 5820 IF Q=0 AND I=128 THEN GO T 1 5810 LET N=N+1 1 5800 FOR J=0 TO Y: PLOT INK 2;I 1 5790 IF Q=1 THEN LET END=1 1 5780 IF Q=1 AND END=1 THEN GO T 1 5770 GO TO 5860 5950 PRINT ''" 1 5760 IF ERROR=11 AND LINE=9120 T 1 5750 IF ERROR=11 AND LINE=9080 T 5940 PRINT '" 1 5740 NEXT I: GO TO 5860 1 5740 1 5730 ON ERROR 5570 1 5720 IF Q=0 THEN GO SUB 5810 1 5710 IF Q=0 AND I<(128-RT+2) THE 1 5700 IF Q=1 AND I<128 THEN GO S 1 57,0: RANDOMIZE USR 39014: POKE 095,203,059,033,005,032,205,138, 1 5690 CIRCLE OVER 1; INK 2;I,KCP 1 5680 ON ERROR 5760 1 5670 LET Q=POINT (I,Y) 1 5660 PLOT OVER 1; INK 2;I,KCPRI 1 5650 IF KCPRI>=173 OR KCPRI<=3 T 1 5640 IF KCPRI>=173 OR KCPRI<=3 T 1 5630 IF KCPRI>=173 OR KCPRI<=3 T 1 5620 PLOT OVER 1; INK 2;I,1: PL 1 5610 CIRCLE OVER 1; INK 2;I,KCP 1 5240 LET RPT=(ECD+0.27)*MASH 1+PR-RJ 1 5230 LET MASH=32/0.569: REM 0.5 5580 IF INKEY$=CHR$ 32 THEN PRO 1 5220 LET ECZ=TETM/ECX: LET ECD=P 5570 LET N=0: FOR I=CI TO 32 STE 1 5210 LET ECX=(1-EMOON*EMOON)/(1+ 5550 LET CI=224: LET RJ=KC*CI 1 5200 DEF PROC ELEM2: REM 1 5190 END PROC 5530 CIRCLE OVER 1; INK 1;128,8 1 5180 PROC ELEM2 5520 CIRCLE INK 2;128,88,RPT 1 5170 IF WR<5.6 THEN PRINT ' INK 5500 FOR T=32 TO 224 STEP 8 1 5160 IF WR<=12 AND WR>=5.6 THEN 5480 FOR T=32 TO 224 STEP 32 1 5150 IF WR<=18.2 AND WR>12 THEN 2;0,175: DRAW INK 2;255,0: DRAW 1 5140 IF WR<18.2 THEN PRINT '' IN 5460 PRINT INK 6;AT 1,1;K;".";M 1 5130 IF WR>18.2 THEN PROC OPTION ING "00";D2 1 5120 IF WR>18.2 THEN PAUSE 0 1 5110 IF WR>18.2 THEN PRINT '' I 1 5100 DEF PROC PRECL 5420 DEF PROC GRAFECL: REM 1 5090 END PROC 5410 END PROC 1 5080 IF ECW>180 OR ECW<=2 THEN RAFECL: PAUSE 0: BORDER 1: PAPER 1 5070 IF ECW>178 OR ECW<=180 THEN 5390 LET KC=(Y1-ECY1)/64 1 5060 IF ECW>178 OR ECW<=180 THEN 5360 IF CQ=2 THEN GO TO 5390 1 5050 IF ECW>178 OR ECW<=180 THEN 5350 LET CQ=CQ+1: REM CQ=0 1 5040 IF ECW>179.45 AND ECW<=180 5340 DEF PROC Y1Y2: REM 1 5030 LET DELH=DELH/2: IF DELH<0. Y)*(KV<0) 1 5020 IF ECW>179.95 OR ECW<0.05 T 0 1 5010 IF ECW<178.2 AND ECW>=2 THE (0-180 1 5000 IF ECW<178.2 AND ECW>=2 THE 5290 END PROC 1 50-90 1 5. Wall of Thorns (6) 26. Chariot of Sustarre (7) 1 5. Resist Fire (Cold) (2) 9. Control Weather (7) 1 5. Prayer (3) 15. Produce Fire (4) 1 5. Heat Metal (2) 9. Regenerate (7) 1 5. Goodberry (2) 12. Weather Summoning (6) 1 5. Augury (2) 2. Wyvern Watch (2) 1 5. Aerial Servant (6) 1 5 1 4;"SPECIAL FOR 'ZX-REVIEW'" K 42273+16*PEEK 42274>2544 THEN 1 4990 IF ECW>0.05 AND ECW<=2 THEN 5270 LET Y1=ECH*MASH 1 4980 IF ECW>0.05 AND ECW<=2 THEN 5250 LET RT=(ECD-0.27)*MASH 1 49149. 1 4680 PRINT INK 7;" 1 4670 LET CONV1=DAWR: PROC CONV1 PRINT ' INK 3; FLASH 1;" 1 4660 PRINT INK 7;" 1 4650 LET CONV1=DAWS: PROC CONV1 1 4640 LET DAWR=GMTR-TS N PRINT '' INK 3; FLASH 1;" 1 4630 LET DAWS=GMTS+TS 4960 IF ECW<178.2 AND ECW>=2 THE 1 4620 LET TS=0.9973*(HZ-HS)/15 1 4610 LET HZ=(ACS SUM)/GR " 1 4600 IF ABS SUM>=1 THEN GO TO 4 4950 BEEP .1,7: PRINT ' INK 4;" 1 4590 IF ABS SUM>=1 THEN PRINT ' 4920 END PROC 1 4580 LET SUM=((COS (108*GR)-SIN 4910 IF WR>=90 THEN LET WR=180- 1 4570 LET HS=(ACS (-TAN LA*TAN DE 4900 LET KV=WR: PROC CONV2: LET 1 4560 LET LA=LATIT*GR: LET DE=DEL 4890 LET KV=ECW: PROC CONV2: LET 1 4550 DEF PROC SUNDAWN: REM 1 4540 END PROC 4870 LET ECH=(ASN (ECS*SIN (IMOO 1 4530 PROC HOUR: PROC POPR 4860 LET ECS=SIN (WR*GR) 1 4520 LET MALF1=MALF: LET MDEL1=M 4850 LET ECG=(ATN DR)/GR+(ACS SA 1 4510 PROC COORDM: PROC MCONV (ATN DR)/GR) 1 4500 DEF PROC ITER: REM 1 4490 END PROC ON*GR) 1 4480 PRINT " 1 4470 IF D2=60 THEN LET D1=D1+1: 4810 LET MC=FQ-0.16*SIN (FM*GR) 1 4460 LET CONV1=GMTS: PROC CONV1 1 4450 PRINT " 1 4440 IF D2=60 THEN LET D1=D1+1: 4790 PROC FAZ: PROC MEMFAZ: PROC 1 4430 LET CONV1=GMTREND: PROC CON 4770 DEF PROC ECLIP 1 4430 LET CONV1 1 4420 DEF PROC MPRI: REM 1 4410 END PROC 1 4400 LET GMTS=Y 4750 PRINT INK 4;" 1 4390 LET U=TS: PROC GSGM 4740 LET CONV1=RA: PROC CONV1 1 4380 LET GMTR=Y " 1 4370 LET U=TR: PROC GSGM 1 4360 LET TR=TRM-T: LET TS=TSM+T 4730 PRINT ' INK 4;" 1 4350 LET T=240*Y/B: LET T=T/3600 4720 LET CONV1=SA: PROC CONV1 1 4340 LET Y=(ASN (SIN (X*GR)/SIN 4700 LET RA=(ACS FD)/GR 1 4330 LET X=0.567+TET/2 LATIT*GR) 1 40015: LET n=PEEK p: LET z=7: LE 10 FOR n=0 TO 15 1 40 2680 PROC MSTAR 1 4. Spiritual Hammer (2) 14. Lower Water (4) 1 4. Locate Animals or Plants (1) 1. Silence (2) 1 4. Heroes' Feast (6) 25. Animate Rock (7) 1 4. Flame Blade (2) 8. Negative Plane Protection (3) 1 4. Call Woodland Beings (4) 1 4. Barkskin (2) 11. Word of Recall (6) 1 4. Barkskin (2) 8. Weather Summoning (6) 1 3960 DEF PROC HOUR: REM 1 3950 LET MFY=FY: LET MFJ=FJ: END E1+DE2)/2 1 3940 DEF PROC MEMFAZ 4300 LET TET=TETM/RO: LET DSR=(D 1 3930 END PROC 4290 LET TSM=Z 1 3920 LET DE=(ATN (COS (H1*GR)*(R 4260 LET TRM=Z 1 3910 DEF PROC DE: REM 1 39005,0: POKE 39009,6: RANDOMIZE 152,201,229,033,146,152,195,047, 1 3900 END PROC 4230 LET ST2R=A: LET ST2S=K 1 3890 PROC MPRI: INPUT "" 4220 PROC GSTGMT 1 3880 PROC ITER 4210 LET X=DE2: LET Y=A2M 1 3870 LET HOUR=0.5 4200 LET ST1R=A: LET ST1S=K 1 3860 LET H=GMTS: PROC FAZ 4190 PROC GSTGMT 1 3850 LET GMTREND=GMTR 4180 LET X=DE1: LET Y=A1M 1 3840 PROC ITER 2=DE 1 3830 LET HOUR=0.5 4170 LET X=MDEL: PROC DE: LET DE 1 3820 LET H=GMTR: PROC FAZ E1=DE 1 3810 PROC ITER 4160 LET X=MDEL1: PROC DE: LET D 1 3800 LET HOUR=12 4150 LET H1=HCM+D1 1 3790 LET H=0: PROC FAZ ALF-D2 1 3780 PRINT #0; INK 3; FLASH 1;" 1 3770 DEF PROC TIMEM: REM 1 3760 END PROC 4120 LET D1=(ATN (CCM*SIN (HCM*G 1 3750 LET Y=Y*0.99727 4110 LET RCM=RO*60.268322 1 3740 LET Y=Y-SGN Y*24: GO TO 373 4100 LET RO=(1-EMOON*EMOON)/(1+E 1 3730 IF Y>=0 AND Y<=24 THEN GO 4090 LET HCM=(ACS (-TACM*TAN (DC 1 3720 LET Y=U-X 4080 LET DCM=(MDEL1+MDEL)/2 1 3710 LET X=X-SGN X*24: GO TO 370 4070 LET CCM=COS (UCM*GR)+0.0000 1 3700 IF X>=0 AND X<=24 THEN GO 4060 LET SCM=0.996647*SIN (UCM*G 1 3690 LET X=DATA*0.0657098-CONST ))/GR 1 3680 DATA 17.385297,17.401211,17 4040 LET TACM=TAN (LATIT*GR) 1 3670 DATA 17.353468,17.369382 1 3660 DATA 17.387349,17.403263 1 3650 DATA 17.355521,17.371435 1 3640 DATA 17.389402,17.405316 4030 DEF PROC POPR: REM 1 3630 FOR I=1 TO YE: READ CONST: OMOON=LOMOON1: PROC MCONV 1 3620 IF G<1991 OR G>2000 THEN L 4000 LET LOMOON1=LOMOON+DLO*HOUR 1 3610 IF G=2000 THEN LET YE=10 OUR 1 3600 RESTORE 3640: LET YE=MEMG-1 R) 1 3590 DEF PROC GSGM: REM 1 3580 END PROC 3970 LET DLAT=0.05*COS ((FY-MC)* 1 3570 LET Z=12.03*X/(12.03+X-Y) 1 33,m: OUT 49149,n: IF q=1 THEN POP AF 1 32768!!! ( 1 3200 PRINT ' INK 4;" 1 3190 LET CONV=MALF: PROC CONV 1 3180 PRINT INK 6;'" * 1 3170 DEF PROC PRCM: REM 1 3160 END PROC 3510 LET RD=1: LET X=D3: PROC RO 1 3150 LET MP=Z: LET MALF=MP/15 : LET D3=((FD2-D2)*60) 1 3140 PROC ATN ONV-INT CONV)*60: LET D2=INT FD2 1 3130 LET Y=MY: LET X=MX 3500 LET D1=INT CONV: LET FD2=(C 1 3120 LET MX=COS UM 1 3110 LET MY=MB*ME-TAN HM*MF 3490 DEF PROC CONV: REM 1 3100 LET MDEL=(ASN MJ)/GR 3480 END PROC 1 3090 LET MJ=MI*ME+COS HM*MF*MB IF D2=60 THEN LET D2=0 1 3080 LET MI=SIN HM 3470 IF D2=60 THEN LET D1=D1+1: 1 3070 LET MF=SIN EM UND: LET D2=X: LET RD=10 1 3060 LET ME=COS EM 3460 LET RD=1: LET X=D2: PROC RO 1 3050 LET EM=ECLIP*GR ONV1-D1)*60 1 3040 LET MB=SIN UM 3450 LET D1=INT CONV1: LET D2=(C 1 3030 LET UM=LOMOON*GR: LET HM=LA 3440 DEF PROC CONV1: REM 1 3020 DEF PROC MCONV: REM 1 3010 END PROC 1 3000 LET LATMOON=(ASN (SWR*SIN I 3410 END PROC 1 300-303 1 3. Shillelagh (1) 10. Wall of Thorns (6) 1 3. Sanctuary (1) 7. Rainbow (5) 1 3. Fire Trap (2) 7. Rase Dead (5) 1 3. Dispel Evil (5) 1 3. Detect Snares & Pits (1) 1 3. Chant (2) 13. Water Walk (3) 1 3. Blade Barrier (6) 24. Transmute Water to Dust (6) 1 3 1270 LET LONG80=278.83354 1 2; FLASH 1;" 1 2990 LET MG=Z: LET LOMOON=MG+MC 3400 PROC ATN: LET ALFA=Z/15 1 2980 LET Y=MD: LET X=CWR: PROC A GR 1 2970 LET CWR=COS (WR*GR) *GR)*QM+COS (LATSUN*GR)*QN*QQ))/ 1 2960 LET MD=SWR*COS IM 3380 LET DELTA=(ASN (SIN (LATSUN 1 2950 LET IM=IMOON*GR 3370 LET QX=COS (LOSUN*GR) 1 2940 LET SWR=SIN (WR*GR) )*QN 1 2930 LET WR=FY-MC 3360 LET QY=QQ*QM-TAN (LATSUN*GR 1 2920 LET MC=FQ-0.16*SIN (FM*GR) 3350 LET QQ=SIN (LOSUN*GR) 1 2910 DEF PROC COORDM 3340 LET QN=SIN (ECLIP*GR) 1 2900 END PROC 3330 LET QM=COS (ECLIP*GR) 1 2890 IF DELTA>-0.245 AND DELTA<0 3320 DEF PROC ECLECV: REM 1 2880 PRINT INK 4;" 1 2870 PROC CONV1 3290 LET K=Y+E 1 2860 LET LD=GMTS-GMTR: LET CONV1 3270 LET A=24-E+Y 1 2850 PRINT " 1 2840 LET CONV1=GMTS: PROC CONV1 1 2830 PRINT " 1 2820 LET CONV1=GMTR: PROC CONV1 '"; USING "00";D3;"''" 1 2810 LET GMTS=Y MDEL*D1;" 1 2800 LET U=TS: PROC GSGM 3230 PRINT INK 4;" 1 2790 LET GMTR=Y 3220 PROC CONV 1 2780 LET U=TR: PROC GSGM 3210 LET CONV=ABS MDEL 1 27512, " 1 27010) 1 2390 DEF PROC ROUND: REM 1 2380 END PROC R)/SIN (F*GR)))/GR 1 2370 LET ANGLE=ANGLE-SGN ANGLE*3 )))/GR 1 237 (255-18). 1 2360 IF ANGLE>=0 AND ANGLE<=360 2730 LET B=COS ((T+DELTA)/2*GR) 1 2350 DEF PROC ANGLE: REM 1 2340 END PROC 2700 LET X=ST1S: LET Y=ST2S 1 2330 FILL INK CVET;XCV,55 2690 LET TR=Z 1 2320 IF FAZ<=0.03 THEN GO TO 23 2670 LET X=ST1R: LET Y=ST2R 1 2310 IF FD>=180 AND FD<360 THEN 2650 PROC GSTGMT 1 2300: LET n$=n$+CHR$ PEEK i: NEX 46 RANDOMIZE USR 15619: REM : 1 2300 IF FD>=0 AND FD<180 THEN L 2630 LET ST1R=A: LET ST1S=K 1 2290 NEXT T 2620 PROC GSTGMT 1 2280 PLOT INK CVET;GXL,-GX*DIAM 2600 PROC ECLECV 1 2270 PLOT INK CVET;GXL,GYL 2590 LET LOSUN=LOSUN+DLSUN 1 2260 LET GXL=GF*GY+215: LET GYL= 2570 DEF PROC TIMESUN 1 2250 LET GX=COSE(T*GR): LET GY=S ;"'";D3;"''" 1 2240 FOR T=0 TO 90 DELTA*D1;" 1 2230 REM 1 2220 PLOT INK CVET;215,95: DRAW 2530 LET DELTAMEM=DELTA 1 2210 LET GF=ZNAK*(2*FAZ-1)*DIAME " 1 2200 IF FD>180 AND FD<=360 THEN 2510 LET CONV=ALFA: PROC CONV 1 2190 IF FD>=0 AND FD<=180 THEN 1 2180 IF ANGLE>=0 AND ANGLE<=15 T LOSUN=ANGLE 1 2170 IF ANGLE>=345 AND ANGLE<=36 2480 LET LOSUN=CSN+CSE+LONG80: L 1 2160 LET CVET=6: IF FAZ<=.03 THE 2470 LET CSE=360*ESUN*SIN (CSM*G 1 2150 LET DIAMETR=40 M=ANGLE 1 2140 DEF PROC GRAFAZ: REM 1 214,092,058,145,152,014,002,205, * * * 1 2130 END PROC NGLE 1 2120 PRINT AT 21,0; INK 3;K$: PA 2450 LET CSN=360*DATA/YEAR: LET 1 2110 BEEP .5,7 2440 PROC DATA 1 2100 PROC GRAFAZ 1 2090 PRINT INK 3;" 1 2080 PRINT ; INK 4;" 1 2070 LET X=FAZ: PROC ROUND: LET 1 2. Shillelagh (1) 12. Water Breathing (3) 1 2. Protection from Evil (1) 6. Protection from Lightning (4) 1 2. Pass Without Trace (1) 9. Conjure Animals (6) 1 2. Dust Devil (2) 6. Feign Death (3) 1 2. Detect Poison (1) 1 2. Animate Object (6) 23. Stone Tell (6) 1 2. Animal Summoning I (4) 1 2 THEN LET DELH=0.2 5330 END PROC 1 1993) - 1 1810 FOR J=1 TO DAY: READ D$: NE 2060 LET FAZ=(1-COS (FD*GR))/2: 1 1800 LET NK=7: IF DAY=1 OR DAY=7 PRINT ; FLASH 1; INK 2;" 1 1790 RESTORE 1740 2050 IF FD>=270 AND FD<360 THEN 1 1780 DATA " 1 1770 DATA " 1 1760 DATA " 1 1750 DATA " 1 1740 DATA " 1 1730 LET C=INT (D/7): LET DAY=1+ INT ; FLASH 1; INK 2;" 1 1720 LET M=M+1: LET C=INT (M*30. 2010 PRINT AT 18,0; INK 4;" 1 1710 LET M=M+12: LET G=G-1 D=X 1 1700 IF M>=3 THEN GO TO 1720 2000 LET X=FD: PROC ROUND: LET F 1 170,1180 1 1690 LET DATA=D-D(1): GO TO 1730 D: PROC ANGLE: LET FD=ANGLE 1 1680 GO SUB 1700 1990 LET FD=MFY-MFJ: LET ANGLE=F 1 1670 PRINT AT 1,21;H;" 1 1660 PRINT AT 0,21; INK 6;K;"."; T-FJ)*GR)) 1 1650 LET H=VAL H$ 1960 LET FY=FT+0.6583*SIN ((2*(F 1 1640 IF LEN H$>4 THEN GO TO 163 6.2886*SIN (FV*GR): LET FT=FL+FW 1 1630 INPUT " 1 1620 IF K>ED THEN GO TO 1570 J)-FK)*GR): LET FI=0.1858*SFM: L 1 1610 IF M=4 OR M=6 OR M=9 OR M=1 FQ=ANGLE 1 1600 IF RE=0 AND M=2 THEN LET E 1930 LET FQ=MUZLONG-0.0529539*FF 1 1590 IF M=2 THEN LET ED=28 FK=ANGLE 1 1580 LET ED=31: LET RE=G-4*INT ( 1920 LET FK=FL-0.111404*FF-MLONG 1 1570 INPUT " 1 15619: REM : LOAD "chr"CODE 5503 1260 LET EMOON=0.0549 1 1560 INPUT " 1 1550 INPUT " 1 1540 LET K=31: LET M=12: LET G=1 1890 LET FE=360*ESUN*SFM/PI 1 1530 CLS : DIM D(31) 1880 LET SFM=SIN (FM*GR) 1 1520 LET CQ=0: REM 1 1510 DEF PROC DATA: REM 1 1500 END PROC : LET FN=360*FF/YEAR: LET ANGLE= 1 1490 PRINT #0;AT 0,5; INK 2;K$: 1 1480 PRINT AT 15,1; INK 3;"*"; I 1830 IF A$="y" OR A$="Y" THEN G 1 1470 PRINT AT 10,4; INK 7;" 1 141120, 1 14,5,205,19,61,201 009,6: RANDOMIZE USR 39000: RUN 1 1110 BEEP .1,14: NEXT N: GO TO 1 1 1100 PRINT AT 4+2*N,2; INK 4; OV 1 1090 IF INKEY$="" THEN GO TO 108 1 1080 PAUSE 0: IF INKEY$=CHR$ 13 1 1070 READ O$: PRINT AT 4+2*N,2; 1460 PRINT AT 5,11; INK 7;" 1 1060 RESTORE 1120: FOR N=1 TO 5 1450 DEF PROC HEADER 1 1050 PRINT #0;AT 0,1; INK 2;" 1 1040 READ O$: PRINT AT 4+2*N,3; 1410 BORDER 1: PAPER 1: INK 6: C 1 1030 RESTORE 1120: FOR N=1 TO 5 1400 DEF PROC INTRO 1 1020 PRINT AT 3,3; INK 2; FLASH 1390 LET K$=" 1 1010 CLS : BORDER 1: PAPER 1: PL 1360 LET TETM=0.5181 1 100000 1 1000 DEF PROC OPTION 1350 LET MUZLONG=151.950429 1 10.2.3.3 1 1. Magical Stone (1) 11. Stone Shape (3) 1 1. Entangle (1) 8. Animal Summoning III (6) 1 1. Endure Cold (Heat) (1) 5. Control Winds (5) 1 1. Detect Magic (1) 1 1. Create Water (1) 5. Cure Disease (3) 1 1. Create Food & Water (3) 22. Part Water (6) 1 1. Abjure (4) AD&D. 1 1 THEN LET ED=30 1940 LET FW=1.2739*SIN ((2*(FL-F 1 1 (PAPER 0; INK 1 060 1 033,064,156,017,000,000,006,016, 015,016 1 019,061,243,014,031,062,244,033 1 014,005,205,019,061,201,175,050, 1 0 THEN LET CVET=0 ET ANGLE=LOSUN: PROC ANGLE: LET 1 0 MOON*COS ((FV+FA)*GR)) 1 0 09*COS (LATIT*GR) 1 0 +FA-FI+0.214*SIN (2*FK*GR) 1 0 1 / * - + & ', 1 .38 4050 LET UCM=(ATN (0.996647*TACM 1 .245 THEN PRINT INK 2; FLASH 1 1 .." 42 LET a$=INKEY$: IF a$="" THE 1 -4 PLEASE..." 09,6: RANDOMIZE USR 39000: RUN 1 - RESTORE SYSTEM TRACK FROM"'" USE 0: GO SUB 36 1 - LISTEN, LOOK, 1 - 2. 1 - 1 ,J: NEXT J: RETURN 1 +5 temp 1 +1 perm 1 ))/GR WR=KX 1 (Wisdom>12, 1 (Wisdom) 1 (WEAR MEDKIT), 1 (UNTIE 1 (TR DOS). 1 (TOWER OF 1 (TAKE SATCHEL) 1 (REMOVE ALL) 1 (REMOVE 1 (REED), 1 (R0...R15). 1 (Might) 1 (Level). 1 (KNIFE) 1 (Hackers 1 (HARPER) 1 (FI*GR)))/GR 4710 LET SA=360-RA 1 (Endurance) 1 (ENTER KIOSK) 1 (DATABANK) +5%, 1 (0...80) 1 (!) 1 (!!) 1 '' INK 2; FLASH 1;" 1 #C080 1 #7FFD (32765) 1 #7FFD ( 1 #7DFD - 1 #60-#7F ( 1 #20 (9 1 #17FD. 1 #16FD, 1 "Scorpi- 1 "LEGION OF STEEL WARRIORS" 1 "C BREAK CONT LASER SQUAD' 1 "Analyse track" 1 "ATM-TURBO-2", 1 "ADS 1 ": PRINT 1 "'"AND PRESS ANY KEY..." GO TO 41 1 z,x;")";CHR$ 8; OVER 1;"D"; OVE LD BC,49149 1 v3.0 (by 1 perNintendo, Genesis, Genesis-CDX, GameGear, GameBoy, Panaso- 1 nic-3DO 1 nation. 1 n$CODE 40000,4096 48 PRINT #1;"NO SPACE ON DISK! 1 a$>"4" THEN GO TO 6 36 BEEP .01,10: RANDOMIZE USR 1 Y1Y2 GLE 1 WYVERN MOUNTAIN 1 VE BED 1 USR 41000 80 LET A=INT (A/2): NEXT K 1 USR 39000: RUN 061,160,001,002,003,004,005,006 1 Thrall 1 TR-DOS 1 PLOT 0,16: DRAW 255,0: PLOT 1 THEN LET n1=255 1 THEN LET NK=2 1 SYSTEM TRACK FROM"'" RESCUE D 33 PRINT #1;"INSERT DISK TO RE 1 SYMBOL SHIFT ( 1 STANDART 128K" 113,251,201 1 SHOCK MEGADEMO (Ethanot Soft Inc. 1 RUM-1. 1 RST 0, 1 ROCK" 1 REED). 1 RAM, 1 QUAL. 1 QUAL - " 1 PROC 4310 LET B=COS (DSR*GR) 1 PRINT ' INK 2;" 1 PRINT ' INK 2;" 1 OR m=9 OR m=10 OR m=13 THEN LE 50 NEXT n 1 OR m=11 OR m=12 OR m=14 OR m=15 1 N7 (INVASION). 1 Lightning Bolt 1 LET ZNAK=1 2520 PRINT ' INK 4;" 1 LET XCV=GXL-1 2660 LET ST2R=A: LET ST2S=K 1 LAST TRACK OF THIS DISK" 34 POKE 39005,159: RANDOMIZE U 1 LASER-BASIC, 1 Kor, Vorgrath, Ushgarak 1 IRLIGHT-2 (The Edge - 1987, 128K, 1 INK 7; FLASH 1;" 1 INK 2;I,J: NEXT J " 1 IF D2=60 THEN LET D2=0 4820 LET WR=FY-MC: LET ECR=COS ( 1 IF D2=60 THEN LET D2=0 ELEM1: PROC PRIELEM1: BEEP .3,1 1 HP). 1 FROM "LOSW". 1 FOR i=39000 TO 39013: READ a: P PY SYSTEM"'"TRACK TO LAST TRACK 1 Dragonhold, Korniel the Fey, 1 DRAW -210,0: DRAW 0,-82 1380 LET DELH=2 1 DIZZY Y 1 Create Soft 1 CAPE, HOBBIT, CURSE OF SHERWOOD, 1 Black Square 1 BEGIN.....END 1 BEEP .3,11 2410 LET X=INT Z/(RD*RD)*Y 1 BAR - 1 ATM-TURBO-2 1 ATM-TURBO-2 1 ATM-TURBO-2 1 ATM- 1 AC (Armor 1 A11 LINE - 1 9C48: 01 FF 02 ED B0 21 00 40 :E4 1 9C40: 21 00 58 11 01 58 36 07 :FC 1 660912, 1 41028: READ B THEN PRINT "DETECTED A";K;" LIN 1 400 LET a=PEEK 40007: FOR i=7 T INC A 1 4,i+23;d: LET a=s: NEXT i: GO T JR LOOP 1 300 POKE p,n: PRINT PAPER 2;AT LD A,(HL) 1 2; OVER 1;" 1 200 IF m>21 THEN LET m=0 PUSH AF 1 1; INK 2;I+1,1: PLOT OVER 1; I 1 195272 1 190 IF m<0 THEN LET m=21 OUT (C),A 1 180 IF n<0 THEN LET n=n1 LOOP LD BC,65533 1 170 IF n>n1 THEN LET n=0: PRIN XOR A 1 160 IF m=0 OR m=2 OR m=4 OR m=7 1 16 1 150 IF m=6 THEN LET n1=31 1 15. Animal Summoning III(6) 1 141 IF m=1 OR m=3 OR m=5 OR m=8 40 OUT 49149,m 1 140 LET m=p-40000 30 OUT 65535,n 1 128", "TR-DOS", 1 12. Repel Insects (4) 1 100 DATA 007,008,009,010,011,012,013,014, 1 10.2.2.2. 1 10 1 (Y/N)" 1 (UNTIE WIRE), 1 (TAKE SHAPE). 1 (RPG), 1 (Q,A,O,P,Space) 1 (OPEN DOOR). 1 (HAMMER), 1 (ARTSTUDIO, AR- 1 (27512) 1 (095) 446-55-90 1 #C07F (49279) 1 #7FFD 1 #3D13 1 #2A53 1 "LASOBJ"CODE). 1 ! " 5470 PLOT INK 2;0,0: DRAW INK 1 z=2: LET x=0: LET q=0: LET n=0 1 XT i: GO TO 8 1 WYCORD 1 Utarg of 1 UND: LET D3=X: LET RD=10 1 TURQUOISE 1 TR-DOS: 1 T I 1 Start of object: #9CA4 (40100) 00040 LD DE,6144 1 Start of object: #9C40 (40000) 9C58: 00 40 01 00 18 ED B0 C1 :AB 1 Start of object: #9C40 (40000) 00500 PUSH BC 1 Start of object: #9C40 (40000) 00230 LD BC,768 1 Start of object: #9C40 (40000) 00230 HALT 1 Start of object: #9C40 (40000) 00200 JR Z,PLOT1 1 Start of object: #9C40 (40000) 00100 LD DE,BUFF+6144 1 Start of object: #9C40 (40000) 1 Start of object: #9C40 (40000) 1 ScaleScale inc Start Link Displac Rotation Rot. inc Cycles 1 SWORD OF POWER 1 SPACE - 1 SHARP OF GLASS 1 RINT AT 14,5; INK 6;" 1 R)/(RCM*COS (DCM*GR)-CCM*COS (CO 1 QUAL - " 1 Q, A - 1 PRINT AT 12,1; INK 3;" 1 PAUSE 0 5260 LET RL=ECZ*MASH/2 1 PAUSE EQU 4 1 OU IORQ - 1 OF DISK"''"1- SAVE SYSTEM TRACK 1 O, P - 1 NV 1 NUM_P - 1 NUM_E - 1 NT AT 4,0,,: LET q=1: GO TO 60 1 NEXT m: NEXT n 1 NEW PRO - 1 ND PRESS ANY KEY..." 1 N*GR)))/GR: LET ECU=ECG+MC 1 MUSIC CHIP 1 MOLECULATOR 1 Luxor the Moonprince, Morkin, 1 Length : #0084 (00132) 00050 PUSH DE 1 Length : #0050 (00080) 1 Length : #0046 (00070) 1 Length : #003A (00058) 00240 HALT 1 Length : #0036 (00054) 00510 LD BC,32 1 Length : #002E (00046) 00240 LDIR 1 Length : #0021 (00033) 9C60: 10 ED C9 00 00 00 00 00 :C2 1 Length : #0019 (00025) 00110 L0 LD A,(DE) 1 Length : #000B (00011) 00210 JR PLOT 1 LOOP PUSH BC ; 1 LOAD LD IX,16384 1 LF365 DEFM "SEARCH:" 1 LF360 DEFM "FILE " 1 LF353 DEFM "SEARCH END !" 1 LF343 DEFM "FILE NOT FOUND !" 1 LF33A INC HL F368: 52 43 48 3A 00 00 00 00 :72 1 LF337 POP DE F350: 44 20 21 53 45 41 52 43 :36 1 LET H=H+DELH C DATA 1 LE:"; INVERSE 1;n$; INVERSE 0'"A 1 LD C,5 " 1 LD BC,LEN*256+5 1 LD B,LEN 1 LARGE BEAD 1 L3 HALT 1 L3 INC HL Executes : #9C59 (40025) 1 L3 HALT L3 HALT 1 L2 LD A,(HL) LD B,8 1 L1 LD HL,#5800 1 L1 LD HL,#5800 PAUSE EQU 4 1 KE I+VAL "64007",CODE B$(I): NEX 1 K TO SAVE"'"SYSTEM TRACK TO FILE 1 K TO READ"'"SYSTEM TRACK FROM FI 1 ISK"''"3- COPY SYSTEM TRACK TO 1 1 INK CVET;0,-DIAMETR*2,ZNAK*PI 2540 LET CONV=ABS DELTA: PROC CO 1 HEXAGON OF HELIATRON 1 GO TO 4790 5400 BEEP .5,7: PAUSE 30: PROC G 1 GO TO 4780 5280 PROC Y1Y2 1 FN: PROC ANGLE: LET FN=ANGLE 1 FLAG_O - 1 Executes : #9CA4 (40100) 00060 POP BC 1 Executes : #9C40 (40000) 00520 SBC HL,BC 1 Executes : #9C40 (40000) 00250 RET 1 Executes : #9C40 (40000) 00250 HALT 1 Executes : #9C40 (40000) 00220 VOZWR INC DE 1 Executes : #9C40 (40000) 00120 AND C 1 Executes : #9C40 (40000) 1 ET x=0 1 EMM;".";MEMG;AT 2,1; INK NK;D$ 1 EM+SS+ 1 EM : LOAD "SEARCHc"CODE 62E3 1 CONTENDER ( 1 C OPTION 1 BREAK 1 BORDER NOT PI: CLEAR VAL "32767" 1 ACK OF THIS DISK"'"AND PRESS ANY 1 <NN> 1 ;-------------------------- LD DE,LF360 1 :";: INPUT D2: PRINT D2' 1 :"""; INVERSE 1;n$; INVERSE 0;"" 1 : RUN 1 : PRINT "SEARCHER FOR MAGIC-FILE 1 : IF y$="" THEN GO TO 10 1 : IF n$="" THEN RUN 1 9 RANDOMIZE USR a 1 80 STOP BIT 7,A 1 8. Imbue with Spell Ability (4) 1 75 IF A$="Y" OR A$="y" THEN G CALL #3D13 1 70 PRINT "CONTINUE ? (Y/N )": LD (#5CE5),A 1 6: RANDOMIZE USR 39000: RUN 1 60 FOR K=0 TO 14 1 60 CLS : RANDOMIZE USR VAL "62 RET 1 5590 ON ERROR 5750 1 5490 PLOT INK 2;T,1: PLOT INK 1 5440 LET CONV1=H+3: PROC CONV1 1 5380 PROC FAZ: PROC MEMFAZ: PROC 1 5370 LET ECY1=Y1: LET H=H-3 1 50 PROC OPTION 1340 LET MLONGP=349.383063 1 50 IF A=0 THEN PRINT "YOU HAVE 110 DATA 121,190,40,239,112,43, 1 5. Image ( 1 5. Atonement (5) 1 4930 DEF PROC PRIELEM1 1 4840 LET DR=FD/ECR: LET SA=SGN ( 1 4320 LET FI=(ACS (SIN (LATIT/B*G 1 4240 LET X=ST1R: LET Y=ST2R 1 4130 LET D2=D1/15 1 40 PROC HEADER 1330 LET MLONG80=64.975464 1 40 IF A=32768 THEN PRINT "YOU 100 DATA 40,12,62,17,119,237, 1 4. Style ( 1 4. Purify Food & Drink (1) 1 4. Hold Person (2) 1 3430 LET Z=(ATN (Y/X)+ACS SGN AT 1 34 POKE 39005,160: POKE 39009, 110 DATA 1 30 PROC CONST 1320 LET IMOON=5.145396 1 30 LET A=PEEK 49279+256*PEEK 4 90 DATA 243,1,255,255,33,128, 1 3. Enthrall (2) 1 3. Detect Evil (1) 1 3. Colour ( 1 2: LET x=28 1 2770 LET TR=TR-T: LET TS=TS+T 1 2760 LET T=240*Y/B: LET T=T/3600 1 2710 PROC MSTAR 1 2460 LET CSM=CSN+LONG80-LONGP: L 1 2420 END PROC 1 20 PROC INTRO 1310 LET ECLIP=23.441884 1 20 POKE C,B: NEXT C: RANDOMIZE E" 1 20 1 2. Invisibility to Animals (1) 1 2. Hair ( 1 19 1 18 GO SUB 37: RUN ": PAUSE 0: GO SUB 36: RETURN 1 18 1 17 LET a=USR 15619: REM : SAVE 47 RETURN 1 17 1 16 LET n$="": FOR i=42293 TO 4 ERASE n$CODE 1 16 1 15 PAUSE 0: GO SUB 36 45 RANDOMIZE USR 15619: REM : 1 15 1 1420 DPOKE 23675,65112 1 14 PRINT #1;"INSERT RESCUE DIS "N" THEN RETURN 1 14 1 13 PAUSE 0: GO SUB 36: RANDOMI N GO TO 42 1 13 1 12 PRINT #1;"INSERT DISK TO RE 41 PRINT #1;"FILE ALREADY EXIS 1 12 1 11 IF a$<>"1" THEN GO TO 19 40 IF A>2 THEN GO TO 48 1 11 1 10.2.3.6. 1 10.2.3.2 1 10 RANDOMIZE USR 58419 1300 LET DLSUN=0.985647 1 10 PAUSE 0: RUN !": PAUSE 0: GO SUB 36: RETURN 1 10 CLEAR 40999: FOR C=41000 TO 70 IF INT (A/2+0.5)> INT (A/2) 1 10 1 1. Race ( 1 1. Command (1) 1 1. Animal Friendship (1) 1 1 2 3 4 5 6 1 057,0: RANDOMIZE USR 39014: POKE 1 016": POKE I,VAL "32": NEXT I 1 01.txt-02.txt 15-20 1 00860 SYSTEM DEFB 0 00020 ENT 1 00850 RET 00010 ORG 40000 1 00840 LD D,A 1 00830 OR D 1 00820 AND 7 1 00810 LD A,B 1 00800 LD D,A 1 00790 OR 64 1 00780 RRCA 1 00770 RRCA 1 00760 RRCA 1 00750 AND 192 1 00740 LD A,B 1 00730 LD E,A 1 00720 RLCA 1 00710 RLCA 1 00700 AND 56 1 00690 LINE LD A,B 1 00690 LD (HL),B * * * 1 00680 RET 1 00670 JR NZ,START 1 00660 ZVUK 1 00660 L3 INC HL 1 00660 CP 192 1 00650 LD D,B 1 00650 LD A,B 1 00640 ZAGR LD B,(HL) 1 00640 CALL LINE 1 00630 LD C,#58 9CD0: 18 EE FB C9 00 00 00 00 :36 1 00630 INC B 1 00620 POP BC 1 00620 LD A,24 9CC8: 3E 7F DB FE CB 47 28 02 :36 1 00610 START LD HL,16384 9CC0: 3E BF DB FE CB 47 28 CD :39 1 00610 POP DE 1 00600 POP HL 9D24: B2 57 C9 00 00 00 00 00 :93 1 00600 JR NZ,SPROS 9CB8: 2F 5F 23 7C B9 7B 20 DC :B1 1 00590 JR NZ,LOOP 9D1C: 0F 0F F6 40 57 78 E6 07 :C9 1 00590 BIT 0,A 9CB0: 72 D3 FE 10 E9 14 28 01 :C5 1 00580 IN A,(254) 9CA8: 00 00 70 7F 1E 00 E6 18 :4F 1 00580 CP 192 9D14: 38 07 07 5F 78 E6 C0 0F :83 1 00570 SPROS LD A,#BF 9CA0: 00 00 ED 43 00 00 ED 43 :9C 1 00570 LD A,B 9D0C: 78 FE C0 20 A8 C9 78 E6 :CE 1 00560 JR OPROS 9C98: 3E 18 0E 58 46 50 ED 43 :B6 1 00560 INC B 9D04: EC E1 D1 C1 04 CD 12 9D :80 1 00550 POP DE 9CFC: B0 C1 D1 04 78 FE C0 20 :34 1 00540 POP BC 9CF4: D5 C5 01 20 00 ED 42 ED :67 1 00530 LDIR 9CEC: 27 9D C5 D5 E5 CD 12 9D :47 1 00530 LD B,2 9C80: 00 18 CB 2F 4F 06 02 11 :96 1 00520 LD C,A 9C78: 79 28 EC 7F 7F ED 43 00 :CF 1 00510 TO3 CPL 9C70: DD 18 1A 04 4F 78 FE FF :E3 1 00500 JR OPROS 9C68: 23 4F 06 01 7C FE 58 20 :6F 1 00490 RET 1 00480 EI 1 00470 END POP AF 1 00460 RET 1 00460 JR Z,TO4 9C48: DB FE CB 77 28 FA DB FE :FA 1 00450 LD A,C 9C40: F3 21 00 40 06 01 0E FF :44 1 00450 JR Z,END 1 00440 BITE1 LD C,(HL) 00130 TEST IN A,(254) 1 00440 CP 255 1 00440 BIT 0,A 1 00430 LD A,B Executes : #9C40 (40000) 1 00430 JR Z,KEY 1 00430 DI 00120 LD C,255 1 00420 LD DE,6144 00110 LD B,1 1 00420 LD C,A Length : #0094 (00148) 1 00420 BIT 1,A 1 00410 START LD HL,16384 00100 GO LD HL,16384 1 00410 PLUS INC B Start of object: #9C40 (40000) 1 00410 M2 DEFB 0 1 00410 IN A,(254) 1 00400 M1 DEFB 0 1 00400 KEY LD A,#7F 1 00400 JR SPROS 1 00400 JR KEY 00090 DI 1 00390 RET Z 00080 ENT 1 00390 RET 00210 HALT 1 00390 RET 1 00390 JR VOZWR 1 00390 JR NZ,OPROS 00950 RET 1 00382 LD (23606),HL Length : #0027 (00039) 1 00381 LD HL,ADR-256 Start of object: #9C40 (40000) 1 00380 RRA 1 00380 LD (HL),B 1 00380 JR NZ,NEXT 00200 INC HL 1 00380 EI 00070 ORG 40000 1 00380 CP 88 00940 END EI 1 00370 RRA 1 00370 OR C 00190 RST 16 1 00370 LD B,0 1 00370 LD A,H 00930 JR KEY 1 00370 BIT 0,A 00060 ;(C) 1995 1 00360 RRA 1 00360 LD B,1 00920 JR Z,END 1 00360 LD A,B 00180 LD A,8 1 00360 IN A,(254) 00050 ;written by Below S. 1 00360 ADD HL,DE 1 00350 PLOT1 LD HL,22528 1 00350 RRA 1 00350 LD C,A 00910 BIT 0,A 1 00350 LD A,#7F 00040 ;"PATEPHONE 2" 1 00350 DEFB 7,15, 8,16 21 PRINT #1;"INSERT RESCUE DIS 1 00350 DEC BC 00170 RST 16 1 00340 RET 00480 LOOP CALL LINE 1 00340 LD A,(M2) 1 00340 JR Z,START 00030 ;the programm 1 00340 JR VOZWR 1 00340 INC HL 00900 IN A,(254) 1 00340 INC DE 00160 LD A,143 1 00340 DEFB 5,13, 6,14 1 00330 TO4 LD (HL),B 00890 LD A,#7F 1 00330 LD H,A 00470 PUSH HL 1 00330 LD (M1),A 1 00330 LD (HL),B 1 00330 LD (DE),A 00150 RST 16 1 00330 DEFB 3,11, 4,12 n$CODE 40000,4096 1 00330 BIT 0,A 00020 ; present 1 00320 TABL DEFB 1, 9, 2,10 "": LET a=USR 15619: REM : SAVE 1 00320 L5 INC A 1 00320 SUB 8 00460 PUSH DE 1 00320 POP DE 00140 JR Z,END 1 00320 LD B,63 1 00320 INC B 00880 JR Z,START 1 00320 IN A,(254) 00010 ;SeBco prog. 1 00310 KEY LD A,#BF 1 00310 RET 00210 LD HL,BUFF+6144 1 00310 RET 1 00310 OR D 00130 CP 13 1 00310 LD A,H 00450 PUSH BC 1 00310 JR Z,TO3 00870 BIT 0,A 1 00310 ADD HL,DE 1 00300 PLOT LD HL,22528 1 00300 M2 LD A,E 00120 LOOP LD A,(HL) 1 00300 RLA 1 00300 RET C 00440 GOTO LD (SYSTEM),A 1 00300 JR NZ,L5 00200 JR NZ,L2 1 00300 JR NZ,BITE 1 00300 DEC B 00860 IN A,(254) 1 00290 OR D 1 00290 LD L,A 00430 POP BC 1 00290 LD E,0 00110 LD HL,23872 1 00290 LD A,(M2) 1 00290 JR OPROS 1 00290 DEC C 00190 DEC C 1 00280 LD A,E 9CA0: CB 17 7B B2 20 DA 18 BF :1C 1 00280 LD (M1),A 1 00280 JR NZ,M2 00100 RST 16 1 00280 DJNZ L4 00180 DJNZ L1 1 00280 ADD A,32 00420 ADD IX,BC 1 00270 XOR A 1 00270 LD A,L 00410 LD BC,32 1 00270 INC HL 00170 POP BC 1 00270 DEC DE 9C98: CB 01 10 E7 23 1B CB 17 :17 1 00270 CP 1 00090 XOR A 1 00260 RET NZ 00400 PUSH BC 1 00260 POP HL 00160 POP HL 1 00260 INC HL 9C90: 18 06 3E 00 D3 FE 3E 00 :97 1 00260 AND %00000111 00080 RST 16 1 00250 LD A,C 00070 XOR A 1 00250 LD (HL),C 9C88: CB 41 28 06 3E 10 D3 FE :7D 1 00250 JR Z,PLUS 00810 LD A,H 1 00250 JR NZ,L6 00150 LDIR 1 00250 AND 7 00390 XOR A 1 00240 TO CP C 00800 INC HL 1 00240 OR L 00140 LD BC,32 1 00240 LD E,A 00060 RST 16 1 00240 LD A,H 00380 JR NZ,GOTO 1 00240 DJNZ TO 9C80: 4E 06 08 3E 0A 3D 20 FD :1A 1 00230 LOOP RLC C 9C78: EE 21 00 40 11 00 18 F3 :7F 1 00230 LINE INC H 00370 CP 8 1 00230 RET 9C48: 02 36 07 ED B0 06 10 C5 :9B 1 00230 LD A,H 00130 PUSH HL 1 00230 INC DE 00790 HERE LD E,A 1 00230 AND %11110000 00050 LD A,22 1 00220 ZED XOR A 00780 CPL 1 00220 L6 DEC HL 00120 PUSH BC 1 00220 RET 00360 INC A 1 00220 JR C,L1 9C40: 21 00 58 11 01 58 01 FF :BF 1 00220 DEC HL 00040 CALL 5633 1 00210 ZED RES 0,C 9C68: BF DB FE CB 47 28 0A 3E :1E 1 00210 LDIR 00350 LD A,(SYSTEM) 1 00210 LD HL,PAUSE 00110 CALL ADR 1 00210 LD A,(HL) 00030 LD A,2 1 00210 JR TO 00770 JR Z,HERE 1 00210 CP 8 1 00200 L3 INC A 1 00200 LD BC,768 00340 POP BC 1 00200 JR LOOP 9C60: 71 23 1B 7B B2 20 E0 3E :16 1 00200 JR C,L3 00100 L1 LD A,B 1 00200 INC HL 00020 ENT 1 00200 DEC A 00760 INC D 1 00190 XOR A 00750 DJNZ ZVUK 1 00190 SET 0,C 9C58: CB 81 3E 00 CB 01 10 E9 :43 1 00190 LD D,A 00010 ORG 40000 1 00190 JR L2 1 00190 EX DE,HL 00330 POP IX 1 00190 CP 91 00090 ADD HL,DE 1 00180 RET 00080 LD C,0 1 00180 LD A,H 00080 LD HL,BUFF-16384 1 00180 JR Z,ZED 9C50: CB 77 28 04 CB C1 18 04 :02 1 00180 JR Z,ZED 00740 OUT (254),A 1 00180 JR NC,L3 Executes : #9C40 (40000) 1 00180 ADD HL,BC 00320 POP DE 1 00170 L2 ADD HL,DE 00070 CALL ADR 1 00170 POP HL Length : #0023 (00035) 1 00170 LD BC,6144 00310 POP HL 1 00170 JR C,L1 00070 LDIR 1 00170 BIT 6,A 9C48: 08 3E 0A 3D 20 FD DB FE :67 1 00170 BIT 6,A 00730 LD (HL),D 1 00160 OPROS IN A,(254) 00720 AND 24 1 00160 SRL C 00060 LD BC,6144 1 00160 SBC HL,BC Start of object: #9C40 (40000) 1 00160 LD DE,22528 00300 LDIR 1 00160 IN A,(254) 9C40: 21 00 40 11 00 18 F3 06 :5F 1 00160 DEC (HL) 00060 LD A,B 1 00150 SCF 1 00150 LD HL,BUFF 00290 POP HL 1 00150 JR Z,TEST 1 00150 JR Z,L2 00050 L2 LD B,C 1 00150 JR NZ,L3 00050 LD DE,16384 1 00150 JR NZ,CICL 1 00140 L1 AND 7 00040 LD C,191 1 00140 CICL DEC A Executes : #9C40 (40000) 1 00140 PUSH HL 00200 RET 1 00140 DJNZ LOOP 00280 PUSH IX 1 00140 CP #50 00040 LD HL,BUFF 1 00140 BIT 6,A 1 00130 TO LD A,10 Length : #0068 (00104) 1 00130 LD A,H 00030 ENT 1 00130 INC DE 00190 DJNZ ONE 1 00130 CALL LINE 00270 PUSH HL 1 00120 L3 DEC HL 00020 ORG 40025 1 00120 BITE LD B,8 Start of object: #9C40 (40000) 1 00120 POP BC 00260 LD BC,32 1 00120 INC HL 00180 POP BC 1 00110 RL (HL) 00170 LDIR 1 00110 POP HL 00250 LD D,A 1 00110 JR NZ,L2 00010 BUFF EQU 41000 1 00110 DI 1 00100 L2 LD A,(HL) 1 00100 LDIR 00240 OR 88 1 00100 LD DE,6144 00660 JR KEY 1 00100 EX DE,HL 00160 LD BC,6144 1 00100 CP #5B 1 00090 SLA (HL) 00150 LD DE,16384 1 00090 LD HL,16384 00650 JR NZ,BITE1 1 00090 LD H,#58 1 00090 LD BC,32 00230 AND 3 1 00090 LD A,H 1 00090 AND (HL) 00130 LD (HL),A 1 00080 LP2 LD A,(DE) 00120 JR C,L1 1 00080 L2 EX DE,HL 00140 LD H,#23 1 00080 PUSH HL 00220 RRCA 1 00080 JR NZ,L3 1 00080 JR LOOP 00180 OUT (254),A 1 00080 INC HL 1 00080 ENT 00640 OR D 1 00070 LOOP PUSH BC 00210 RRCA 1 00070 OUT (254),A 00170 SRL A 1 00070 ORG 40000 00630 LD A,E 1 00070 LD DE,BUFF 00130 LD B,A 1 00070 LD BC,6144 00110 SUB 8 1 00070 LD (HL),A 1 00070 DEC L 1 00060 L3 HALT 1 00060 L1 LD HL,16384 00120 LD L,A 1 00060 ;(C) 1995 1 00060 SRL A 00160 SRL A 1 00060 LD DE,16384 00100 AND 63 1 00060 LD B,192 00200 RRCA 1 00060 AND C 1 00050 LP1 PUSH AF 00090 L3 LD A,(HL) 1 00050 L2 LD A,(HL) 1 00050 L1 LD L,PAUSE 1 00050 ;written by Below S. 1 00050 SRL A 00150 OPROS IN A,(254) 1 00050 LD DE,BUFF 00190 LD A,D 1 00050 LD BC,767 00180 OR (HL) 1 00050 LD BC,23295 00110 LD A,R 1 00040 LOOP IN A,(254) 00140 LD E,D 1 00040 L1 LD HL,#5800 1 00040 ;"PATEPHONE" 00600 DEC DE 1 00040 XOR A 00100 HALT 1 00040 LD HL,16384 00180 PUSH DE 1 00040 LD DE,22529 00170 INC HL 1 00040 LD B,%01111111 1 00040 LD A,10 00080 L4 PUSH HL 1 00035 LDIR Start of object: #9C40 (40000) 1 00034 LD BC,6911 1 00033 LD (HL),L 00240 RET 1 00032 LD DE,16385 00230 JR NZ,LP1 1 00031 LD HL,16384 00220 DEC A 1 00030 ;the programm 00590 INC HL 1 00030 ENT 9C60: 11 00 58 01 00 03 ED B0 :06 1 00030 LD HL,22528 00160 M1 LD A,D 1 00030 LD HL,0 00070 LD HL,22528 1 00030 LD C,%01111111 1 00030 ENT 00170 POP DE 1 00030 ENT 00090 ONE PUSH BC 1 00030 ENT 1 00030 DI 00130 LD C,3 1 00020 ; present 00580 DJNZ TO2 1 00020 ORG 40000 9C58: 10 F1 0D 20 E5 21 28 B8 :08 1 00020 ORG 40000 00160 LDIR 1 00020 ORG 40000 00080 LD B,#10 1 00020 ORG 40000 1 00020 ENT 00150 LD D,0 1 00020 ENT 00120 LD B,D 1 00020 ENT 00060 L5 LD B,7 1 00020 ENT 1 00010 PAUSE EQU 4 1 00010 BUFF EQU 41000 9C50: E5 01 20 00 ED B0 E1 C1 :31 1 00010 BUFF EQU 41000 00150 LD BC,32 1 00010 BUFF EQU 41000 00070 LDIR 1 00010 ;SeBco prog. 00570 LOOP1 RLC C 1 00010 ORG 40000 00140 JR NZ,M1 1 00010 ORG 40000 00110 LD D,0 1 00010 ORG 40000 00050 LD C,7 1 00010 ORG 40000 1 .." 1 - 150000 1 (READ RUNESTONE). 1 (FIT RUNESTONE) 1 "AY-BEEP". 1 ";: PRINT AT 2,21; INK NK;D$ 1 "0" 1 ""'"AND PRESS ANY KEY..." 1 " 1 n$CODE 40000,4096 1 freeguard, 1 WEAPON 1 Utarg. 1 SYSTEM TRACK FROM"'" RESCUE D 1 RESTORE SYSTEM TRACK FROM"'" 1 RATH 1 Lothoril'a. 1 GR) 1 Fawkrin'a. 1 ANGLE=FM: PROC ANGLE: LET FM=AN 1 ADD A,A ; 1 A$: PRINT A$' 1 >25 1 >20 1 >15 1 >10 1 9 RANDOMIZE USR 15619: REM : 38 IF a>1 THEN GO TO 40 1 9 1 8,RT 1 8 IF a$<>"0" THEN GO TO 11 37 IF a=0 THEN RETURN 1 8 1 7 GO SUB 36 3438: RETURN 1 7 1 6 LET a$=INKEY$: IF a$<"0" OR 35 RUN 1 6 1 5 PRINT #1;TAB 4;"PRESS KEY 0 SR 39000: POKE 39005,0: POKE 390 1 5 1 4 PRINT ''"0- VIEW CATALOGUE GO TO 48 1 4 1 39073: READ a: POKE i,a: NEXT i 1 3 PRINT TAB 10; FLASH 1;"TRAC ..." 1 3 1 2 RANDOMIZE USR 15619: REM : 1280 LET LONGP=282.596403 1 2 CLEAR 38999: PLOT 0,16: DRA 28 IF a$<>"3" THEN GO TO 33 1 2 1 120 IF x>30 AND z=7 THEN LET p 1 110 IF x<0 AND z=7 THEN LET z= 1 10.2.3.5 1 1 DATA 33,64,156,17,0,0,6,16, 27 PAUSE 0: GO SUB 36: POKE 39 1 1 CLEAR 55032: RANDOMIZE USR 1250 LET ESUN=0.016718 1 1 1 - 24 1 +5 temp 1 +1 perm 1 'CLOSE' 1 "FLAT 50, MESSIR" 1 Start of object: #9C40 (40000) 1 Start of object: #9858 (39000) 1 Start of object: #7530 (30000) 1 RET ; 1 OR C 1 Length : #0048 (00072) 1 LD A,B 1 LD (IY+4),A ; 1 LD A,H 1 LD (23746),HL 1 L2 LD A,(HL) 1 JR NZ,NEXT ; 1 JR NZ,LOOP 1 JR NZ,L2 JR NZ,L2 1 INK 2;0,-175: DRAW INK 2;-255 1 Executes : #7530 (30000) 1 DJNZ, LOOP 1 DEC C 1 CP #5B CP H 1 CO.,LTD), 1 55 PRINT #VAL "1";" PRESS ANY 1 50 POKE VAL "64017",D1: POKE V 1 4010 LET LATMOON=LATMOON1: LET L 1 40 PRINT "DATA FOR FILE ";B$;" 1 32 POKE 39005,160: POKE 39009, 1 30 PRINT "DATA FOR FILE ";A$;" 1 3. DETECTED A9 LINE, DETECTED 1 27 PAUSE 0: GO SUB 36: POKE 39 1 26 PRINT #1;"INSERT DISK TO RE 1 24 GO SUB 37 1 22 FOR I=VAL "1" TO LEN B$: PO 1 14 IF y$="q" THEN LET n=n+1 1 10.2.3.7. 1 00500 JR Z,ZED1 1 00470 CICL1 DEC A 1 00410 OR #40 1 00400 AND #18 1 00360 ADD A,D 1 00330 DEFB 5, 6, 7, 8 1 00320 TABL DEFB 1, 2, 3, 4 1 00310 TRK DEFB 160 1 00300 EI 1 00290 LD HL,TABL 1 00280 DOS PUSH HL 1 00280 LD I,A 1 00280 CALL KEY 1 00270 ZERO LD DE,0 1 00270 RET 1 00260 CALL 11747 1 00250 LD HL,#2005 1 00240 LD A,2 1 00240 JR NC,L2 1 00230 LD E,A 1 00220 LD A,C 1 00220 JR NC,L1 1 00210 CP 65 1 00200 LD A,H 1 00200 DJNZ L1 1 00190 L1 HALT 1 00170 DI 1 00170 CP 91 1 00160 LD A,H 1 00160 JR NZ,L2 1 00160 CALL #3D13 1 00150 LD BC,#10E0 1 00140 LD (#8183),A 1 00140 INC HL 1 00130 INC HL 1 00120 START PUSH BC 1 00120 FORMAT XOR A 1 00110 LD A,C 1 00110 ENT 1 00100 LD D,A 1 00090 CALL #3D13 1 00080 LD C,5 1 00080 LD A,(HL) 1 00080 LD (HL),A 1 00070 NEXT PUSH DE 1 00070 LD HL,49152 1 00070 LD BC,6144 1 00070 LD B,16 1 00050 READ LD HL,40000 1 00040 LD HL,15615 1 00030 ORG 39000 1 00030 ENT 1 00020 ; present 1 00010 PAUSE EQU 2500 1 00010 ;SeBco prog. 1 00010 ; 1 -1": 1 #A044 C9 RET ; 1 #A043 FB EI ; 1 #A042 71 LD (HL),C ; 1 #A041 2B DEC HL ; 1 #A040 70 LD (HL),B ; 1 #A03E 28 EF JR Z,#A02F ; 1 #A03D BE CP (HL) ; 1 #A03B ED 79 OUT (C),A ; 1 #A03A 77 LD (HL),A ; 1 #A039 3D DEC A ; 1 #A037 ED 79 OUT (C),A ; 1 #A036 77 LD (HL),A ; 1 #A034 3E 11 LD A,#11 ; 1 #A032 28 0C JR Z,#A040 ; 1 #A031 BD CP L ; 1 #A030 78 LD A,B ; 1 #A02F 03 INC BC ; 1 #A02C 21 80 C0 LD HL,#C028 ; 1 #A029 01 FF FF LD BC,#FFFF ; 1 #A028 F3 DI ; 1 #5E3D 3E 13 LD A,#13 ;#13 - 1 e. Erratic - " 1 d. Nice guy - " 1 d. Boxer - 1 c. Buldog - " 1 c. Brusier - 1 b. Lugger - 1 b. Loud Mouth - 1 a. Mixed - 1 a. Hot temper - 1 END 1 BEGIN <NN> 1 9C50: 11 00 18 D5 C1 7E FE 00 :27 1 4 PRINT ''"0- VIEW CATALOGUE 1 2 LET n1=255: LET p=4e4: LET 1 10.2.3.1 1 08.txt 75-89 "altar.pcx" 1 006 - 1 005 - 1 004 - 1 003 - 1 002 - 1 001 - 1 000 - 1 0 REM +---------------------+ 1 .... ;<--- 1 -5": 1 #5E4E C7 RST 0 ; 1 #5E4D C8 RET Z ; 1 #5E4C BE CP (HL) ; 1 #5E4A D3 FD OUT (#FD),A ; 1 #5E49 3D DEC A ;#13 - 1 #5E48 77 LD (HL),A ; 1 #5E46 D3 FD OUT (#FD),A ; 1 #5E45 3C INC A ;#14 - 1 #5E44 77 LD (HL),A ; 1 #5E42 D3 FD OUT (#FD),A ; 1 #5E3F 21 FF FF LD HL,#FFFF ; 1 #5E3D 3E 13 LD A,#13 ;#13 - 1 Russia, Moskow, 12.10.95. 1 21. 1 20. 1 19. IS DOS. 1 18. IS DOS. 1 17. 1 16 1 15. ZX 1 14. 1 13. TR DOS 1 11,12. ZX FORUM-1, ZX FORUM-2. ( 1 10.2.3.4 1 10. 1 0 REM +------ AY-BEEP ------+ 1 || 1 STAMINA - 1 SRL E 1 RET 1 RECOVERY - 1 New turbo algoritms..90% 1 New turbo algoritms..10% 1 LD IY,HL ; 1 LD DE,0008 ; 1 LD BC,NN ; 1 LD A,(IY+7) ; 1 LD A,(IY+6) ;" 1 LD E,%01111111 1 LD C,PAUSE 1 LD B,8 LD DE,SPEED 1 JR NZ,NEXT ; 1 JR NZ,L3 1 INFORMATION FOR BRAKERS 1 IMAGE - 1 EARMINGS - 1 DJNZ L1 SRL E 1 DEC C 1 CP 06 ;6- 1 ATTITUDE - 1 AND 01 ; 1 AGILITY - 1 ADD HL,DE ; 1 A>RUN "MASM128K" <Enter> 1 9.CREDITS & COMING SOON: 1 9. 30 1 8. 1 8. 1 7. 1 7. 1 6. 1 6 - 3 - 0 - 6 ... 1 2,3,4,5. 1 1. 1 /\ 1 ----------------------- 1 " ,0 1 XOR A 1 SCF 1 RET 1 PUSH AF 1 POP AF 1 OUT (254),A 1 N*k*Len/100 1 LD DE,6912 1 LD C,3 1 LD A,255 1 INC D 1 INC D 1 EI 1 DI 1 DI 1 CALL 1386 1 91 1 75 1 72 1 63 1 4. TURBO- 1 32 1 3. 1 2 1 XOR A LD BC,#0005 1 SRL E DJNZ L1 1 RST #10 F348: 4E 4F 54 20 46 4F 55 4E :84 1 RST #10 LD HL,#8000 1 RET 1 RET 1 RANDOMIZE USR 23600 1 PUSH HL F320: 0A 21 12 FA BE 20 10 21 :59 1 PUSH HL F2B8: 00 CD 3C 20 11 DD 5C 01 :1E 1 PUSH DE F2C8: 01 C8 00 CD 3D 1F CD 6B :E4 1 PUSH DE LD DE,(#FA15) 1 PUSH DE CALL #3D13 1 PUSH BC F2C0: 08 00 CD 3C 20 3E 0D D7 :05 1 PROC PRCM: PROC TIMEM: PROC PRFA 1 POP HL F360: 46 49 4C 45 20 53 45 41 :6C 1 POP DE LD C,#05 1 POP DE LD (#FA15),HL 1 POP BC F358: 48 20 45 4E 44 20 21 00 :CB 1 POP BC F328: 00 5B ED 5A E5 C1 CD 2E :5E 1 ORG 62000 LD HL,(#5CF4) 1 LDIR LD BC,#0010 1 LDIR CALL #0D6B 1 LD HL,#FA12 F2F8: 5B 15 FA 06 37 0E 05 21 :C5 1 LD HL,#FA11 F2D8: 11 43 F3 01 10 00 CD 3C :2B 1 LD HL,#FA08 POP HL 1 LD HL,#FA00 RST #10 1 LD HL,#5B00 F310: 00 B7 0A BE 28 24 E5 C5 :78 1 LD HL,#5800 9C40: 06 7F 2E 04 76 2D 20 FC :52 1 LD E,%01111111 1 LD DE,LF365 RET 1 LD DE,LF353 LF30C LD HL,#8000 1 LD DE,768 1 LD DE,#5CDD RET 1 LD DE,#5CDD LD BC,#00C8 1 LD DE,#0000 LD HL,(#5CF4) 1 LD C,PAUSE LD C,PAUSE 1 LD BC,#000C LD BC,#B700 1 LD BC,#0008 LF2D8 LD DE,LF343 1 LD BC,#0008 CALL #1F3D 1 LD BC,#0007 LF2E3 LD DE,(#FA13) 1 LD B,8 1 LD A,H LD A,H 1 LD A,H 1 LD A,H 1 LD A,(HL) F2D0: 0D 3E 02 CD 01 16 E1 C9 :9D 1 LD A,(BC) F2F0: 3D 2A F4 5C 22 13 FA ED :B5 1 LD A,#0D F340: 20 D0 C9 46 49 4C 45 20 :2C 1 LD A,#0D LD C,#05 1 LD A,#02 LD BC,#0008 1 LD (HL),A L2 SRL (HL) 1 LD (HL),A 1 LD (#FA15),HL POP HL 1 LD (#FA13),HL CALL #1601 1 LD (#5C8C),A LD DE,#5CDD 1 JR Z,LF33A F2B0: F4 5C E5 11 60 F3 01 05 :41 1 JR NZ,LF337 F308: 22 15 FA C9 21 00 80 01 :97 1 JR NZ,LF337 F2E8: 37 0E 05 21 00 80 CD 13 :A5 1 JR NZ,LF312 1 JR NZ,L3 65 1 JR NZ,L3 JR NZ,L3 1 JR NZ,L2 JR NZ,L2 1 INC HL INC HL 1 INC HL 1 INC DE 1 INC BC 1 HALT 1 ENT $ PUSH HL 1 DJNZ L1 RET 1 DI LD A,#0D 1 DEFB 0 1 DEC C DEC C 1 DEC A CALL #203C 1 CP (HL) F300: 00 B7 CD 13 3D 2A F4 5C :41 1 CP (HL) F2E0: 20 E1 C9 ED 5B 13 FA 06 :F7 1 CP (HL) F2A8: 06 1B 0E 05 CD 13 3D 2A :15 1 CP #B7 1 CP #66 1 CP #5B CP #5B 1 CALL LF30C RET 1 CALL LF30C LD HL,#B700 1 CALL LF30C LD (#FA13),HL 1 CALL LF2E3 LD HL,(#5CF4) 1 CALL LF2E3 LD B,#37 1 CALL LF2E3 CALL #3D13 1 CALL LF28C LD A,#02 1 CALL LF28C CALL #203C 1 CALL #2DE3 F338: C1 E1 23 03 13 7C FE B7 :37 1 CALL #2D2E F330: 2D CD E3 2D 3E 0D D7 D1 :20 1 CALL #203C LF312 LD A,(BC) 1 CALL #203C LD B,#37 1 CALL #1601 CALL #203C 1 AND E L1 LD HL,#5800 1 AND E 1 ADC HL,DE F318: D5 7E 21 11 FA BE 20 17 :7F 1 22 1 ... ... Length : #0028 (00040) 1 *AIG* & KSA SOFTWARE 1 * * * 50 IF y$=" " THEN OUT 65533,7 1 * * * 1 * * * 1 ( 1 Z 1 XOR A 1 LD TIP_E,A 1 LD QUAL,A 1 LD NUM_P,A 1 LD NUM_E,A Class) 1 LD IY,HL 1 LD FLAG_O,A 1 LD A,(IY+7) 1 LD A,(IY+6) 1 LD A,(IY+5) 1 LD A,(IY+4) 1 LD A,(IY+3) 1 EI 1 CALL 1386 1 3. 1 2 1 1. O 1 *AIG* productions: 1 LD E,%01111111 1 ED 79 OUT (C),A ; 1 AND E 1 29 1 21 FF FF LD HL,#FFFF ; 1 01 FD 7F LD BC,#7FFD ; 1 0,5 1 ... ... 1 ** - 1 XOR A 1 RET 1 OUT (C),A Executes : #9866 (39014) 1 LD B,#BF 1 JR NZ,WARNING 1 IN A,(C) 1 25 1 20 1 15 1 LD BC,#2005 1 LD A,(NUM_P) 1 COPYRIGHT BY 1 CALL NZ,NN 1 6. 1 5. 1 35 1 2 1 XX=01 HP=HP-4 1 POKE 1 CREDITS: 1 4. 1 07.txt 63-74 1 Z: PROC OPTION 1 S (HCM*GR)))))/GR 1 03.txt 29-31 1 EMFAZ: PROC COORDM: PROC MCONV: 1 1180 PROC INSTR 1 25-28 1 3520 END PROC 1 35-37 1 121019, 1 06.txt 57-62 1 01.txt "moonecl.pcx" 1 SPECTRUM 1 1.0 1 4880 LET ECW=ECU-FJ 1 4760 END PROC 1 4 1 91-92 1 05.txt 49-56 1 04.txt 38-48 1 "atm1.pcx" 1 ET ANGLE=CSM: PROC ANGLE: LET CS 1 91 1 - 96 - 1 - 94 - 1 - 93 - 1 - 92 - 1 - 91 - 1 - 90 - 1 - 89 - 1 - 88 - 1 - 87 - 1 - 86 - 1 - 85 - 1 - 84 - 1 - 83 - 1 - 82 - 1 - 81 - 1 - 80 - 1 - 79 - 1 - 78 - 1 - 77 - 1 - 76 - 1 - 75 - 1 - 74 - 1 - 73 - 1 - 72 - 1 - 71 - 1 - 70 - 1 - 69 - 1 - 68 - 1 - 67 - 1 - 66 - 1 - 65 - 1 - 64 - 1 - 63 - 1 - 62 - 1 - 61 - 1 - 60 - 1 - 59 - 1 - 58 - 1 - 57 - 1 - 56 - 1 - 55 - 1 - 54 - 1 - 53 - 1 - 52 - 1 - 51 - 1 - 50 - 1 - 49 - 1 - 48 - 1 - 47 - 1 - 46 - 1 - 45 - 1 - 44 - 1 - 43 - 1 - 42 - 1 - 41 - 1 - 40 - 1 - 39 - 1 - 38 - 1 - 37 - 1 - 36 - 1 - 35 - 1 - 34 - 1 - 33 - 1 - 32 - 1 - 31 - 1 - 30 - 1 - 29 - 1 - 28 - 1 - 27 - 1 - 26 - 1 - 25 - 1 - 24 - 1 - 23 - 1 - 22 - 1 - 21 - 1 - 20 - 1 - 19 - 1 - 18 - 1 - 17 - 1 - 16 - 1 - 15 - 1 - 14 - 1 - 13 - 1 - 12 - 1 - 11 - 1 - 10 - 1 2-10 1 - 9 - 1 - 8 - 1 - 7 - 1 - 6 - 1 - 5 - 1 - 4 - 1 - 3 - 1 - 2 - 1 4250 PROC STMOON 1 31. Wind Walk (7) 1 29. Fire Storm (7) 1 21. Fire Seeds (6) 1 19. Wall of Fire(5) 1 10. Pyrotechnics (3) 1 10-15 1 ring Mode. 1 doomguard). 1 dom). 1 9C58: 76 76 F1 3D 20 E7 C9 00 :DE 1 9C58: 28 06 CD 6C 9C 77 18 01 :87 1 9C50: 76 ED 5F 6F 47 26 23 11 :BE 1 9C48: 28 60 19 78 CD 69 9C C5 :94 1 9C48: 26 58 7E A0 77 23 7C FE :94 1 4. Cure Blindness or Deafness (3) 1 4 1 255. 1 2. Aid (2) 1 1993 1 1), 1 - 1 ********************************* 1 NY KEY..." 1 K TO READ"'"SYSTEM TRACK FROM FI 1 =7: LET x=0 1 : OUT 49149,255 1 8. Hold Animal (3) 1 7. Animate Object (6) 1 6. Snake Charm (2) 1 4. Control Temperature (4) 1 2. Obscurrement (2) 1 2. Astral Spell 1 1240 LET YEAR=365.2422 1 1190 END PROC 1 1170 PROC DATA: PROC FAZ: PROC M 1 q=0 1 120 DATA 1 10.2.2.1 1 """; INVERSE 1;n$; INVERSE 0;"" 1 Length : #001F (00031) 1 L3 DEC DE 1 Executes : #9C40 (40000) 1 Doomdark 1 2. 1 15 PRINT #1;"INSERT RESCUE DIS 1 10 PRINT IN 255: GO TO 10 1 10 PRINT IN 1: GO TO 10 1 1) 1 00540 ZED1 LD A,0 1 00490 PUSH DE 1 00390 LD A,D 1 00350 RRCA 1 00280 RRCA 1 00260 ADR LD D,0 1 00260 JR OPROS 1 00260 JR LOOP 1 00230 LD A,D 1 00220 LD DE,22528 1 00220 HALT 1 00210 POP AF 1 00190 BIT 4,A 1 00170 OR C 1 00170 HALT 1 00140 PUSH DE 1 00140 LD A,B 1 00130 LD (HL),A 1 00130 AND A 1 00100 LDIR 1 00100 DI 1 00090 L2 LD HL,22528 1 00090 JR Z,L2 1 00080 ORG 40000 1 00070 L1 LD A,(HL) 1 00060 LD (HL),7 1 00040 LD DE,7 1 00030 START LD HL,16384 1 00030 ENT 1 00020 ORG 40000 1 62 1 0 REM | Written by | 1 LD HL,ADRR_E ; 1 XX=11 HP=HP-16 1 XX=00 HP=HP-2 1 BEST PUNSH - 1 32-34 1 "hardwar0.pcx" 1 JP NZ,LF2D8 1 CALL #3D13 1 ... ... 1 ( 1 "well.pcx" 1 "training.pcx" 1 "tavern.pcx" 1 "statuja.pcx" 1 "guard.pcx" 1 "fountain.pcx" 1 "hardwar8.pcx" 1 "atm2.pcx" 1 . . . 1 1 1 1 1 1 1 1 1 1